Can some one point me a blender or DAZ tutorial to deform the bones skeleton with the skin. See my characters I made in CC3 with robots from
UDK. The humanoid proportion are extreme :
The problem is that CC3 is not build for this and I spend days trying to match the skeleton to the Robot cloth. It is too extreme and when you import a prop it moves with the bone you deform even
if there is no skinweight. It's lot of try and error.

I would like to try to create extreme cloth in CC3 with a body/skeleton allready deformed to save time.
Thank you