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Iclone for Movie Making - considering buying

Posted By 0oseven 7 Years Ago
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ultimativity
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I will research and post images. Perhaps it is because I was exporting characters applied to G3M (M7), but the face maps are pretty f@#ing far from exact. Like the tongue is set in a different location in the Daz UV than in the transformed iClone character. So the transformed character's face has tonsils on the nose. If you have a way to fix that, I'd love to see it.

Nathan

Nathan

animagic
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That's certainly not normal, but Mike will be able to help you out. 


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

planetstardragon
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if you have a great story and innovative ideas,  iclone is perfect....if you have a specific vision to look like everyone else ....then you want next tier softwares.

the reason i say this is that iclone is very powerful,  but doesn't look like regular mainstream tv / film animation engines ...such as maya....it looks more like unity and most popular game engines -  that's their own genre / look....  then you have toon shading ...etc

then add to this iclone has a simple learning curve ....but a very deep rabbit hole ...so you can get moving on a great looking idea quick ...and if you want to take it up a notch pipeline that sketch out to other softwares....

While the fancier engines, such as maya, lightwave, c4d, modo...even blender,  have a mainstream look,  their complexity makes the simplest tasks extremely time consuming.  So if you want to compete with that look,  then you want those softwares.

Iclone lets you spend more time on your story because it's simple to learn the basics and unrestricted to take it as far as you want...,  and has a clean / unique look even vs it's tier peers. But it looks more soho than broadway which can be very powerful in the right hands.  all iclone needs at this point is a picasso to put his / her signature on it,  and i'm coming close!! so are a few other members on the forum I been keeping my eyes on!   The question is who will win netflix with iclone first!! 






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AutoDidact
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.it looks more like unity and most popular game engines.......
While the fancier engines, such as maya, lightwave, c4d, While the fancier engines, such as maya, lightwave, c4d, 
modo...even blender,  have a mainstream look,
their complexity makes the simplest tasks extremelytheir complexity makes the simplest tasks extremely
 time consuming.  So if you want to compete with that look,  
 then you want those softwares. then you want those softwares.


Hi Iclone's  native render does  have its own "game engine"
 look however it  does not approach the Realism of Unity or Unreal.
TonyRL has posted that Reallusion  is already testing their live link to unreal.

Both those game engines are getting quite close to matching the final quality rendered output
of Lightwave,C4D etc except they are exponentially faster or even in Realtime.







The NVIDIA IRay Brute force, path tracer  engine in Iclone looks  great for stills,
portraits & product shots but very slow for animated films of any real length.   




RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Grimhilda
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Reading this thread and noticing that the OP uses Carrara, I thought it might be worth showing a small video of DAZ characters exported from CC3 Pipeline into Carrara.
I have a thread on this in the Carrara forum at DAZ.
I don't have Iclone7 and need a more powerful computer first but I took the plunge and bought CC3 Pipeline along with the Skins and Morphs add-on.
I do have Iclone versions 4-6 and I found I could export from CC3 Pipeline to .fbx and could incorporate some motion from my Iclone asset libraries.

There is some interest in what I've done (over at DAZ) and I would be pleased if anyone could answer a question for me?  Is it possible to buy CC3 Pipeline without owning Iclone and buy export versions of motions without having Iclone to install them to?  The motions would simply exist in a folder on a hard drive. 

Anyway, here is the video:
https://youtu.be/rdg7B1bwucM

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Hi I read your posts on the Daz forums, like yourself 
I still run version Iclone 6.5 (for Different reasons).


However I have the full pipeline/3DX  bundle and full export/import
of  BVH to Daz studio &Alembic,FBX to My Lightwave& C4D
 thus have Zero need  for CC3 in my specific pipeline.


Being that CC3 can grab Imotion files for export to FBX
, indeed you may have an "alternative" ,of a sorts,to buying 3DXchange
to get your older ver 6 Imotion animated CC3 Avatars out to Carrara
.
However  it seems you wont have access to any newer imotion data without the 
export licenses as you stated in your Daz post.

In your case CC3 seems to have been a good investment nonetheless. 



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


Grimhilda
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Hi Autodidact,
Thanks for your reply and for reading my long, garbled posts over at DAZ.  Also (having seen quite a few of your own interesting posts) thanks for overlooking the fact that my short video was made using the practically default young females!  I don't know, it just happened!  I do intend eventually to cover my characters more with my own home-made (and in my case, simple) clothing for historical scenes once I get round to being serious.

From what I can tell, but may be wrong, there are different flavours or generations of iMotion files in Iclone.  One iMotion will suit one character but not another?  Usually with these things it is the older character generation that can't take the iMotions of a newer generation but often the newest generation has backward compatibility with the old.

Without the latest Iclone, I can't check this out fully for myself (other than getting export licenses for the motions I bought) but I will try at some point to put together a few custom motions to see whether they can be added to CC3 Pipeline characters and from there on to Carrara.

I'm not averse to buying more of Reallusion's motions and paying for the export licence if I can see a good use for them.  Which brings me to a question I thought to ask you several times in reading of your workflow.  You often praised Iclone's animation tools over Poser's, Carrara's and DAZ Studio's and as an Iclone 4, 5 and 6 owner I wondered what ease-of-use in Iclone you were primarily referring to.  Let's leave DAZ Studio out of this as a non-starter.  With Carrara, I attempt to animate by going pose-to-pose and editing the resulting keyframes.  There is also the Puppeteer tool.  

In Poser I also try pose-to-pose and timeline editing as well as the walk-designer.  I'm not too successful in either program but in Iclone, unless I buy motions, I find myself doing much the same.  Or should I be making much more use of Motion Puppet, Face Puppet or Mixmoves (which I haven't studied).  Isn't all animation hard in any program?

I have to say that I like all the software I bought and am not at war with any.  But at the rate I work, I'll never complete any of my hoped for animations in my lifetime.

I know you're a busy man and very productive so I wouldn't want you to give up much time replying to this question.  It isn't being asked as any kind of challenge but I do know that you have gone down paths that you abandoned in favour of better ones and that Iclone for animating suits you best, it seems.  

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Hi 
Iclone ,for a single man operation, has more built in tools tool for creating and editing
Original motion for Characters in realtime.
Motion puppet, Mix moves, the abilty to store actions/motions on a character via"persona" files
and many tools to correct foot sliding.
The speed at which you can quickly create a smooth seamless complex series of motions
In realtime ,In Iclone ,is not matched by any other program except the Autodesk
tools.

(Iclone persona files- NO pose to pose key framing- video)



Poser is long DEAD...its "animation" tools remain entombed in the 1990's
and they were rubbish even back then. 


Daz studio has some decent tools for the price
and the aniMate 2 system is very good for nonlinear motion mixing
and the spline graph editor is only $20 USD.
The puppeteer pose to pose recording is useful in many situations.
also make sure you get the free keyframe culling script by "Mcasual"
as well as his free "Cycler" plugin for  auto creating repeating motions
such as bouncing bellies etc. 


But alas Daz no human IK system for foot and hand contact with objects & terrains.
so unless you are bringing  in BVH motion from Iclone( As I do)
or motionbuilder.
Creating locomotion or squating motions in daz studio will result in unfixable
foot skating.
And most of the useful animation tools are not updated for G3/G8.

I create my "base layer" bodymotion  very quickly/easily /predictably
in iclone 6.5 and export BVH to Daz studio
for final editing with the graphMate plugin.

 
 All of my lipsinc and facial animation is completed in daz studio as Genesis in DS has
better  facial expressions than the imported,shape projected CC3, Avatar versions
 I have read recently.



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


animagic
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Grimhilda (2/18/2019)
From what I can tell, but may be wrong, there are different flavours or generations of iMotion files in Iclone.  One iMotion will suit one character but not another?  Usually with these things it is the older character generation that can't take the iMotions of a newer generation but often the newest generation has backward compatibility with the old.

Older motion files will work with newer characters, except that some adjustment is needed, primarily because the position of the arms is too close to the body.

So you could test with older motions by importing one into CC3. I just tried this and it works with a Trinity (G3) motion. It just need some arm adjustment at the beginning. (You'll see the first frame pose of the motion in CC.)

When exporting as FBX you can add a motion file (which can also be an older generation). I tried this with the same Trinity motion and reloaded the FBX in 3DXchange and the animation is there, but the arms need to be adjusted, as expected. 

I would be interested to know how you make out. I have tried to get stuff from iClone into Carrara years ago because I liked the renderer, but I wasn't too successful.



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Grimhilda
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Thanks very much, Autodidact, for your full reply and video demonstration.

I'm paying attention because I am still very much well disposed to using Reallusion products in my 3d hobby and I thought well enough of Iclone to buy earlier versions and to even get a new PC when Iclone 6 came out.  I'm also paying attention because you are speaking from experience and from comprehension of the bigger, high-end software such as Max and Maya.

I got it wrong, clearly, when I put DAZ Studio out of the discussion.  I only use that program in the most basic way of loading up the odd figure and posing it.  Obviously the animation tools in it and for it can accomplish more than is commonly thought - often in DAZ discussions Studio is dismissed as an animation platform and I took  that view from just one or two looks at it.

I'm not feeling so hard against Poser for animation because I've seen some results that I admire such as this recent one:

https://youtu.be/Bw0UENe-P6I

What I find, though, is that if I make a small adjustment to a limb's position somewhere in the middle of a 60 frame clip, the limb might do what looks like a 180 degree swing through the body for the remaining frames, or things like that, which I can't understand or repair easily.  So, I get what you're saying.

(In the clip I linked to above, I like the step back in appearance it takes from realism which is very suitable for many animations yet it still has a reasonably realistic look).

Whether I get anything made in Iclone or Carrara, I'm not seeking absolute realism.  I'd just like better trees and vegetation!

So, thanks again and good luck with your work. 

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