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Reach Target Problem

Posted By e1_scheer Last Week
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e1_scheer
e1_scheer
Posted Last Week
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Can someone explain how to get this 'foot fix" result when cleaning up motion data as documented in the manual

http://manual.reallusion.com/Curve_Editor_Plug_in/ENU/Default.htm#Curve_Editor_1/Curve_Editor/Application_Mocap_Data_Cleaning.htm

For some reason, when i create the dummy targets, they  move with the root instead of locking in world space.
This is pretty annoying and a big deal as it was one of the main reasons for me investing into the live motion platform.  

Thanks,

Iwan
e1_scheer
e1_scheer
Posted 8 days ago
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I think I've found a "workable" solution to the target reach issue, by unlinking the motion dummy parent from the root
in the link tab.  Once I get the reach targets in global space it's possible to establish a motion edit workflow that does
the job but has me jumping through several non intuitive hoops.  When I get the time and if anyone is interested I can
do a short tutorial on it.

As for the other mocap editing tools, they are clumsy beyond belief.  One of the main "features" is to sample your
animation from a clip into motion channels that you can then edit in the motion curve editor.  However this sampling 
is not done on a frame by frame basis and seriously butchers your motion capture file, even before you start editing. 

I would love to see a sampling option that leaves the original motion intact and then lets me sample the parts of the
curves I want to by hand.  This is a necessary feature to do any kind of quality motion editing.

I don't want to turn this into a rant, because I can really see the potential of the motion live platform, but the motion
edit features really need to be brought up to scratch.

Iwan
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8 days ago by e1_scheer
t_ipsen
t_ipsen
Posted 4 days ago
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Last Active: 4 days ago
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Thanks!!! i have bind struggling with this to.



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