Author
|
Message
|
Pixtim
|
Pixtim
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
|
If you do not need a rendering with material, the organization of materials is made to work without any textures. I mean, for example, chrome is a unique material, the bodywork too, just like leather and plastics. If you want something very light, just remove all the textures. Only a few small details are not modeled in polygons and this will not hinder the aesthetics of the vehicle. It is always difficult to find the right balance to configure an object for sale, the uses can be very very varied. My logic is to tell me that it is better that I put a maximum of things and that the users will be able to remove what they do not need .. it is easier to remove than to add things;)
In any case, if you need technical advice, do not hesitate, I have some background in FX and production :)
|
|
|
toystorylab
|
toystorylab
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
|
Thanx for quick reply ;) No need to get worried or stressed. Have no plan yet how i will use the cars. Only checked after purchase and wondered how heavy they are. Will try to make the textures smaller and see what happens...
Toystorylab on Vimeo : 76% of original size (was 664x19) - Click to enlarge Crassitudes (my "Alter Ego") on Youtube: 76% of original size (was 664x19) - Click to enlarge
|
|
|
Pixtim
|
Pixtim
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
|
Hello ToyStoryLab! In fact, these vehicles are more likely to be in the foreground. This is why the interior details are present and everything is articulated to be animable. With the quality of the models and textures, you can even make interior shots of a character driving.
In general, when you make an animated film, you do not use the same models in the foreground and in the background. Except of course if you have the technical resources of Pixar with render farm available (and ... it depends)!
In the video game, the distance is automatically detected and several versions of the elements are automatically used according to the distance to the camera.
What slowed the most graphic cards are the textures. They must be charged in memory and they must react with the lighting, especially when the materials are in PBR.
But, if you really want to put a lot of vehicles, the best is to prepare models without textures, or reduce their sizes. (because just to be used in close-up, most textures are in 2048 * 2048).
The best thing is that you show me what you want to do, I can advise you at best. Post a picture of what you are doing on this thread if you can. Today I have appointments, but tomorrow I can guide you to find a solution with pleasure :). Ogier
|
|
|
toystorylab
|
toystorylab
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
|
They finally arrived at Toystorylab... BUT they are way too heavy on resources :pinch:, even the "light" ones. I don't see one populate a city with them... I have all 8 Models (light) loaded and iClone lags, FPS 1,28. That way, animating them won't be fun... Unless you say that is not normal?
76% of original size (was 664x19) - Click to enlarge
Toystorylab on Vimeo : 76% of original size (was 664x19) - Click to enlarge Crassitudes (my "Alter Ego") on Youtube: 76% of original size (was 664x19) - Click to enlarge
|
|
|
Pixtim
|
Pixtim
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
|
Thank you for your support Toystorylab! In fact I talk a lot about what I do on the forum because it helps me to motivate me and put me deadlines. When I was working on shows, I had a team and a delivery date. To do projects on the market place, I'm alone and it's a big job! So as I'm a talkative ... it must be evacuated somewhere! :D
|
|
|
toystorylab
|
toystorylab
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
|
Pixtim (3/29/2019) So everything is available on the market place and should soon be published on the content store.It's on my "shopping list", will buy it as soon it's in the content store (elite member bonus) ;)
Toystorylab on Vimeo : 76% of original size (was 664x19) - Click to enlarge Crassitudes (my "Alter Ego") on Youtube: 76% of original size (was 664x19) - Click to enlarge
|
|
|
Pixtim
|
Pixtim
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
|
Youhouuuuu! This time, it's totally complete!
Preset animation added in all the packs and video tutorial performed!
The annoying thing is that the animation preset only works well on flat shots. The physics engine that creates collision cages is really not accurate enough, the animation is quickly bumpy. That said, it can still work on small parts.
After, there is a cheating that is always possible for the terrain with volume ... I included in the packs a second set of wheels that have no details ... So, no need to rotate them with physics and we can use spline tracking and the function "follow Terrain", it works very very well! :)
So everything is available on the market place and should soon be published on the content store. And for those who do not want to buy, the animation system is available in trial. So you can see the principle without any problem.
I hope you will like it ! Ogier
|
|
|
Pixtim
|
Pixtim
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
|
For information, I just added a lighter version for each model of vehicle in each pack and in the general pack of course. It is the same polygonal model, but the textures are either reduced in size or transformed into simple materials (with basic pbr adjustment). This will simplify things when some vehicles are in the background and do not need very detailed textures.
(and I advance on the tutorial :) )
|
|
|
Pixtim
|
Pixtim
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 516,
Visits: 10.7K
|
Normally yes. Reallusion must look at each vehicle to validate them. Maybe they will ask me to do some adaptations, Maybe they will want to wait for me to include demo video and a tutorial on how to animate ... so I have no idea when.
|
|
|
toystorylab
|
toystorylab
Posted 6 Years Ago
|
Group: Forum Members
Last Active: Last Month
Posts: 4.6K,
Visits: 29.9K
|
Nice! I see you already have 3 of them in the content store. Will the "bundle" also be available in the content store?
Toystorylab on Vimeo : 76% of original size (was 664x19) - Click to enlarge Crassitudes (my "Alter Ego") on Youtube: 76% of original size (was 664x19) - Click to enlarge
|
|
|