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iClone 7 - 2019 Roadmap

Posted By Tony (RL) 5 Years Ago
Rated 5 stars based on 2 votes.
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akuei2
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animagic (2/1/2019)
Great, but...

What I'm missing is plans for further development of the Iray plugin, which has had a good start, but is far from done. I would like it to be kept up with any new developments in Iray, other than with Indigo, which was sort of left languishing at Indigo 3.x.

Also, will Open iClone invite development of access to other render engines? It's good to see the interfacing to game engines, but don't forget the filmmakers...:unsure: I know some on the forum don't see the need for it, but I would like ALL user scenarios to be considered.

EDIT: Also, don't forget improving the native renderer...:rolleyes:

Iray & Indigo are good brother(you know my mean:satisfied::rolleyes:
akuei2
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The 2019 road map look weak .. However, open python is good start.

Dr. Nemesis
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Some of the things I was asking for last year:

Python scripting
Wrinkle maps
Unreal Live Link

The current Python implementation is a good start but I’m looking forward to the coming extended functionality.
Wrinkle maps will be great if I keep the renders in Iclone but if not, Live Link is what I hoped would facilitate my move to Unreal as a render engine.

Thanks, Reallusion, for what I’m hoping will be a great year.

wildstar
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justaviking (2/1/2019)
animagic (2/1/2019)
What I'm missing is plans for further development of the Iray plugin, which has had a good start, but is far from done. I would like it to be kept up with any new developments in Iray, other than with Indigo, which was sort of left languishing at Indigo 3.x.

It's good to see the interfacing to game engines, but don't forget the filmmakers.

EDIT: Also, don't forget improving the native renderer...:rolleyes:


+1 and +1 and +1

In the CC3 Roadmap, I added "Sub-surface Scattering (SSS)" as an important feature.

Several "game engines" support some form of SSS, and that should be added to CC3 and the iClone Native Renderer.

Reallusion must continue to care for their native renderer...  Performance improvements... quality improvements... feature enhancements... (Nvidia Hair Works, anyone?)



i am a bit dissapointed with roadmap. but important to ppl from comunity undestand. SSS in game engines are a trick with shader programing.  you can see a lot of examples on unreal, unity and toolbag 3 renders. its was what i was talking about on my post. a great need of iclone is get a powerfull shade upgrade, ppl do that with shader programing and selling it on asset store on unity like this one i using on unity ( unity have poor PBR shaders by default like iclone ) just its must be a iclone feature not cc feature , if reallusion put a transmissive slot folowing the substance pbr standard. will be nice so we can create our SSS. i repeat is all about telling stories and stories need nice characters we need close characters and see it dont look like ceramic dools and iray for sure is not a option

 
wildstar
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the same goes to dinamic hairs, its all about shaders . shaders are a important core in realtime enviroment.. 
i used this asset on my matrix animation ... 
this scrip get the objects and transform it on shader is a amazing trick , and fast, i can see the simulations at full 60 fps on viewport with lot of screen space effects on post processing stack
Faktengag
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Hi, nice to read "Kinect" again after a long time.
I like to read more about it, more news please.

Thanks Fred
thedirector1974
thedirector1974
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The roadmap looks impressiv, but for me, as an film maker, there is nothing much to looking forward to. I am a creative person. I write stories, I direct movies, I edit movie for living and I am certainly not a technical geek. So everything with game developement and phyton scripting is way beyond my scale. I am here to use the techniques to make good movies. And I am not alone, I think. So for all those people, who basicially using iClone as a tool to make films, this roadmap may be a kind of disappointment.
What thrills me is the "shared link" to the Unreal engine. I understand this in that way, that I can transfere my scens to Unreal and render with there engine power? If that works, I am happy to use that. On the other hand I suppose we won't see any improvement with the internal renderer anymore ...

It's two sided medal here ...

Direx
Rampa
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These are major landmarks. We will certainly see many smaller improvements aln the way. For instance; go check out how much faster you can render from iClone now using the fullscreen option. Study the image carefully as well, even in Preview mode.
Rottadamic
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thedirector1974 (2/1/2019)
What thrills me is the "shared link" to the Unreal engine. I understand this in that way, that I can transfere my scens to Unreal and render with there engine power? If that works, I am happy to use that. On the other hand I suppose we won't see any improvement with the internal renderer anymore ...

I am also wondering about this.
Can Rl explane what/how this works?


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TonyDPrime
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Last year's roadmap was more in my interest zone, but I am but one user here.  I know many have wished for Python, so this year will be their year.
I know that there will be many interesting things to come from Python implementations mentioned here, I hope it will be enjoyed by the community.

The live link thing to Unreal sounds interesting, I've seen the Maya to Unreal link videos and I was always like, "why the F does Maya have that and not iClone?!...."
Well, now we will!

I can't really get too caught up in wishing for any major realtime visual enhancements because I know that will come with iC8 in 2020!

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