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sonic7
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sonic7
Posted 5 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.7K,
Visits: 19.4K
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@Faktengag >>> " .... Hi, nice to read "Kinect" again after a long time .... " <<<Yes, totally agree! Low budget indie film makers look like getting a new lease on life from their Kinect hardware! That, along with iRay, will offer amazing possibilities for their film's final 'look'. Such film makers will be able to do pretty much everything with ● iClone, ● an editor/compositor ● their imagination. This is really, really great! ... Well done Reallusion!
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
Edited
5 Years Ago by
sonic7
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AutoDidact
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AutoDidact
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 2.0K,
Visits: 13.2K
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The focus on the game engine side of things is understandable considering: The live link to Unreal will be awesome for filmaking Bravo Reallusion!!!.
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eternityblue
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eternityblue
Posted 5 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 769,
Visits: 2.7K
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i REALLY hope the 'mesh edit' means Alembic import becomes possible.
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My system: i7 3770 Gtx1060 6GB
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Rottadamic
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Rottadamic
Posted 5 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 237,
Visits: 982
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oes the unreal link works?
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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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drbernie (2/1/2019) Very impressive. Reallusion is a company with vision.
@ Tony (RL): Can you please be more specific about Physics and Human IK?
Hi drbernie,
Human IK - we will allow you controlling all the parameters in the Edit Motion Layer, such as IK effector and reach target.
Physics - similar to Human IK, all the physics parameters can be controlled.
Tony Product Marketing Manager
www.reallusion.com
Edited
5 Years Ago by
Tony (RL)
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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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mtakerkart (2/1/2019)
First!!! WOOOOW!!!!! Very impressive!!!! The particle effect part is very intriguing.... If you can explain what it is
Bravo !! Hi mtakerkart, Particle effect API means you can control parameters for both iClone particle and PopCorn particle, such as spread, velocity, etc.
Tony Product Marketing Manager
www.reallusion.com
Edited
5 Years Ago by
Tony (RL)
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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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animagic (2/1/2019)
Great, but... What I'm missing is plans for further development of the Iray plugin, which has had a good start, but is far from done. I would like it to be kept up with any new developments in Iray, other than with Indigo, which was sort of left languishing at Indigo 3.x. Also, will Open iClone invite development of access to other render engines? It's good to see the interfacing to game engines, but don't forget the filmmakers... I know some on the forum don't see the need for it, but I would like ALL user scenarios to be considered. EDIT: Also, don't forget improving the native renderer... Hi animagic, We'll launch Iray v1.11 next month, but so far don't have other update plans of Iray plugin in 2019.
Render API means we will expose all the Render parameters in the iClone, such as render size, export range, etc.
Tony Product Marketing Manager
www.reallusion.com
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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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justaviking (2/1/2019)
Reallusion must continue to care for their native renderer... Performance improvements... quality improvements... feature enhancements... (Nvidia Hair Works, anyone?)Hi justaviking, We have a plan to increase character related visual quality, like skin, eye, and hair, but NV Hair Works won't be included in this year.
Tony Product Marketing Manager
www.reallusion.com
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Tony (RL)
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Tony (RL)
Posted 5 Years Ago
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Group: Administrators
Last Active: 4 Years Ago
Posts: 222,
Visits: 1.7K
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thedirector1974 (2/1/2019)
What thrills me is the "shared link" to the Unreal engine. I understand this in that way, that I can transfere my scens to Unreal and render with there engine power? If that works, I am happy to use that. On the other hand I suppose we won't see any improvement with the internal renderer anymore ...
Hi thedirector1974, Based on our internal tests so far, we can stream iClone's character animation data into Unreal Engine, but streaming other kinds of data still need be examined further.
Tony Product Marketing Manager
www.reallusion.com
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mtakerkart
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mtakerkart
Posted 5 Years Ago
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Group: Forum Members
Last Active: 15 hours ago
Posts: 3.1K,
Visits: 28.8K
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Particle effect API means you can control parameters for both iClone particle and PopCorn particle, such as spread, velocity, etc.
Thank you soooo much Tony . Can't wait !!
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