Profile Picture

iClone 7 - 2019 Roadmap

Posted By Tony (RL) 11 Months Ago
Rated 5 stars based on 2 votes.
Author
Message
sonic7
sonic7
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)Distinguished Member (7.3K reputation)

Group: Forum Members
Last Active: 3 hours ago
Posts: 1.5K, Visits: 15.9K

@Faktengag >>> " .... Hi, nice to read "Kinect" again after a long time .... " <<<
Yes, totally agree! Low budget indie film makers look like getting a new lease on life from their Kinect hardware! That, along with iRay, will offer amazing possibilities for their film's final 'look'. Such film makers will be able to do pretty much everything with ● iClone, ● an editor/compositor ● their imagination. This is really, really great! ... Well done Reallusion!



--------------------------------------------------------------------------------------------------------------------------------------------------------
Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram iClone-7.61  3DXChange Pro  CC-3 CT-8  HeadShot  Brekel Pro-Body Mocap  Popcorn FX  PopVideo  iRAY  Kinect V2  Vegas Pro 16  Mixcraft 8.1 Pro

Edited
10 Months Ago by sonic7
AutoDidact
AutoDidact
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 319, Visits: 1.8K
The focus on the game engine side of things is understandable
considering:
The live link to Unreal will be awesome for filmaking
Bravo Reallusion!!!.


---------------------------------------------------------------------------------------------------------------------
My name is Galactus,Devourer of worlds.
Look on my works ye mighty,..and despair!

eternityblue
eternityblue
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)Distinguished Member (6.0K reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 768, Visits: 2.7K
i REALLY hope the 'mesh edit' means Alembic import becomes possible. 

~~~~~~~~~~~~~~~~~~


My system: i7 3770 Gtx1060 6GB




Rottadamic Movies
Rottadamic Movies
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)Distinguished Member (1.2K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 197, Visits: 810
oes the unreal link works?


.................................................................
Support me by subscribing to my youtube channel and be the first to see updates of my movies
My youtube channel
Mad Maxime: Revenge https://youtu.be/jvFoNBcBKYo
https://forum.reallusion.com/uploads/images/be783469-4eb0-4672-94ef-c1fd.jpg

Resize Editor

Tony (RL)
Tony (RL)
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Administrators
Last Active: Last Month
Posts: 222, Visits: 1.7K
drbernie (2/1/2019)
Very impressive. Reallusion is a company with vision.

@ Tony (RL): Can you please be more specific about Physics and Human IK?



Hi drbernie,

Human IK - we will allow you controlling all the parameters in the Edit Motion Layer, such as IK effector and reach target.

Physics - similar to Human IK, all the physics parameters can be controlled.



                                                          
Tony
Product Marketing Manager 

www.reallusion.com
Edited
10 Months Ago by Tony (RL)
Tony (RL)
Tony (RL)
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Administrators
Last Active: Last Month
Posts: 222, Visits: 1.7K
mtakerkart (2/1/2019)
First!!!   

WOOOOW!!!!! Very impressive!!!! The particle effect part is very intriguing.... If you can explain what it is BigGrin

Bravo !!


Hi mtakerkart,

Particle effect API means you can control parameters for both iClone particle and PopCorn particle, such as spread, velocity, etc.



                                                          
Tony
Product Marketing Manager 

www.reallusion.com
Edited
10 Months Ago by Tony (RL)
Tony (RL)
Tony (RL)
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Administrators
Last Active: Last Month
Posts: 222, Visits: 1.7K
animagic (2/1/2019)
Great, but...

What I'm missing is plans for further development of the Iray plugin, which has had a good start, but is far from done. I would like it to be kept up with any new developments in Iray, other than with Indigo, which was sort of left languishing at Indigo 3.x.

Also, will Open iClone invite development of access to other render engines? It's good to see the interfacing to game engines, but don't forget the filmmakers...Unsure I know some on the forum don't see the need for it, but I would like ALL user scenarios to be considered.

EDIT: Also, don't forget improving the native renderer...Rolleyes


Hi animagic,

We'll launch Iray v1.11 next month, but so far don't have other update plans of Iray plugin in 2019.

Render API means we will expose all the Render parameters in the iClone, such as render size, export range, etc.




                                                          
Tony
Product Marketing Manager 

www.reallusion.com
Tony (RL)
Tony (RL)
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Administrators
Last Active: Last Month
Posts: 222, Visits: 1.7K
justaviking (2/1/2019)

Reallusion must continue to care for their native renderer...  Performance improvements... quality improvements... feature enhancements... (Nvidia Hair Works, anyone?)


Hi justaviking,

We have a plan to increase character related visual quality, like skin, eye, and hair, but NV Hair Works won't be included in this year.


                                                          
Tony
Product Marketing Manager 

www.reallusion.com
Tony (RL)
Tony (RL)
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)Distinguished Member (2.1K reputation)

Group: Administrators
Last Active: Last Month
Posts: 222, Visits: 1.7K
thedirector1974 (2/1/2019)

What thrills me is the "shared link" to the Unreal engine. I understand this in that way, that I can transfere my scens to Unreal and render with there engine power? If that works, I am happy to use that. On the other hand I suppose we won't see any improvement with the internal renderer anymore ...


Hi thedirector1974,

Based on our internal tests so far, we can stream iClone's character animation data into Unreal Engine, but streaming other kinds of data still need be examined further.

                                                          
Tony
Product Marketing Manager 

www.reallusion.com
mtakerkart
mtakerkart
Posted 10 Months Ago
View Quick Profile
Distinguished Member

Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)Distinguished Member (10.3K reputation)

Group: Forum Members
Last Active: 2 hours ago
Posts: 2.6K, Visits: 21.2K
Particle effect API means you can control parameters for both iClone particle and PopCorn particle, such as spread, velocity, etc.


Thank you soooo much Tony . Can't wait !!



Reading This Topic