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POPCORNFX 2.0 released

Posted By mtakerkart 6 Years Ago
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POPCORNFX 2.0 released

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roger4038_039037
roger4038_039037
Posted 6 Years Ago
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[/quote]

Do check that you have the latest graphics drivers installed. Quite often the problem can simply be with the drivers so it's worth trying.

https://www.geforce.com/drivers
[/quote]

I updated the graphics drivers yesterday and that actually solved another issue. After the driver update I am able to use the GPU for Iray rendering (and before that only the CPU).

I've now discovered that I can use some "older" or "simpler" particle effects, such as those under "Legacy" or "Water Hose" from PopcornFX Library 40. When I try to use stuff from "PopcornFX Learning Samples" and "PopcornFX Super Tools" my iClone 7 crashes by as little as moving just one frame forward on the timeline.  


Peter (RL)
Peter (RL)
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roger4038_039037 (6/25/2019)

I purchased PopcornFX Plug-in for iClone yesterday and the only effect it can do is the "Crash-iClone"-effect. Even if myvideo card is rather weak (GeForce GTX 660 [3 GB] + 8 GB RAM). I can still use this card for DAZ, 3DXchange, Character Creator, iClone and Iray renders viaiClone. So, if you have a graphics card similar to mine don't buy the PopcornFXPlug-in for iClone.



Do check that you have the latest graphics drivers installed. Quite often the problem can simply be with the drivers so it's worth trying.

https://www.geforce.com/drivers


                                                                

Peter
Forum Administrator

www.reallusion.com


roger4038_039037
roger4038_039037
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I purchased PopcornFX Plug-in for iClone yesterday and the only effect it can do is the "Crash-iClone"-effect. Even if myvideo card is rather weak (GeForce GTX 660 [3 GB] + 8 GB RAM). I can still use this card for DAZ, 3DXchange, Character Creator, iClone and Iray renders viaiClone. So, if you have a graphics card similar to mine don't buy the PopcornFXPlug-in for iClone.

mr_vidius
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Kelleytoons (6/9/2019)
I don't disagree with what you've said, and indeed the entire reason I got involved in iClone was due to character animation.  But I'm curious as to what you'd like to see them add to what they can already do?

I have some wishes along this line -- they could emulate Anima (or at the very least implement SOME sort of crowd system).  They could add head creation (I think this is coming).  They might add hair/fur creation.  But then what?

I think some of all of those things would be big sellers (Anima is really only a crowd system for architects and not animators -- it can be USED that way, but it's pretty poor overall for that.  I think 3DMax has some sort of crowd package, but aside from those two RL could make a huge impact by adding something like that) but that's what they are looking for, a new market.  They thought it would be gamers and my own gut tells me they are wasting their time -- either game makers already have a workflow they like, or those that could incorporate iClone could do so without such things as a "real time" workflow process.  So what will happen is they will generate a few dozen new sales but nothing to justify the dev revenue they are spending.

I also think that NOTHING we, the existing users, can say or do will help in this regard.  Sales has their own driving force, and they are single-mindedly focused in a way I think will spell trouble for RL down the road.  The good news is the product as it stands now at least works for me (I hope others can get there).


I totally agree with you. I'm a film maker, not a gamer. nor do i have any interest in games, or gaming. that sort of thing is very limiting in my point of view. film making on the other hand, 
has no limitations and is a far greater challenge with massive rewards.

vidius

mr_vidius
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Kevin L (6/10/2019)
Hello mtakerkart I will be releasing some new effects very soon, and making tutorials for popcornfx
I will be making some effects very similar to your example video I have quite a few I have been working on.

                           



well kevin, i'm looking forward to that! i will be here.. with open hands, ready to play with your creations!

vidius
mtakerkart
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Thank you Kevin L ! Can't wait to see :)
Warped Reality VFX
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Hello mtakerkart I will be releasing some new effects very soon, and making tutorials for popcornfx
I will be making some effects very similar to your example video I have quite a few I have been working on.

                           

Warped Reality VFX.
mtakerkart
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Are you following what's going on right now at E3? The death of the video game console with the announcement of Google and ubisoft
to make games playable in streaming that will not depend on any platform. As a result, the game market will explode.
 Netflix has announced that it will develop interactive films such as the black mirror episode or minecraft in story mode.
Real time will be unavoidabble for smaller production.
Also, do not understand that the hardware may not evolve with more and bigger picture format (4K today)
and real time render rather than traditional raytraycing for Iclone, means that Iclone is considered as a toy and not a likely professional tool.
I have AGeforce GTX1070 with 8G of ram  and Substance Painter warn at lauching that it's not enough to run smoothly....
Today Iclone has everything you need to make movies as a hobbyist but it is not yet designed as a tool for a small team , there is still some gap to develop custom content/tools without the agreement of Reallusion.

VFX is a major feature in my project that's why particles are important.

@Hookflash
Thank you for the hint of Iclone 8 . But it's the first time that I have no expectations about a new Iclone. Just my vectorfield and Damping velocity of particles;)

Kelleytoons
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I don't disagree with what you've said, and indeed the entire reason I got involved in iClone was due to character animation.  But I'm curious as to what you'd like to see them add to what they can already do?

I have some wishes along this line -- they could emulate Anima (or at the very least implement SOME sort of crowd system).  They could add head creation (I think this is coming).  They might add hair/fur creation.  But then what?

I think some of all of those things would be big sellers (Anima is really only a crowd system for architects and not animators -- it can be USED that way, but it's pretty poor overall for that.  I think 3DMax has some sort of crowd package, but aside from those two RL could make a huge impact by adding something like that) but that's what they are looking for, a new market.  They thought it would be gamers and my own gut tells me they are wasting their time -- either game makers already have a workflow they like, or those that could incorporate iClone could do so without such things as a "real time" workflow process.  So what will happen is they will generate a few dozen new sales but nothing to justify the dev revenue they are spending.

I also think that NOTHING we, the existing users, can say or do will help in this regard.  Sales has their own driving force, and they are single-mindedly focused in a way I think will spell trouble for RL down the road.  The good news is the product as it stands now at least works for me (I hope others can get there).



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Mike "ex-genius" Kelley
illusionLAB
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buying into their ecosystem

iClone has developed much further and faster than I imagine Reallusion ever imagined, mostly trying to "catch up".  I've been around long enough to still have a bad taste in my mouth from the Indigo renderer - which, to be clear, has nothing to do with Indigo... but rather iClone's implementation.  I've also got a Kinect for "mocap" and a few other now "worthless" add ons.  Bottom line, the "innovation" that was iClone soon became "limitation" and they've duct taped a bunch of makeshift solutions onto their closed system which seems to only make the "real time" less and less "real time", and more and more "hardware hungry".  Like most, I was excited by the initial rush of real time character animation with sets, cameras and lights etc., but within a couple of weeks I was hitting so many brick walls with limitations that it became, for me, more of a toy than a tool.  I've said it many times, but I think Reallusion needs to focus on something they are currently doing better than the competition... character creation and character animation.  Everything else, is gravy... and should only be enhanced when their "focus" is outperforming the competition - otherwise, they are on the Betamax path.  Adobe has been acquiring companies for years, and with the most recent being Algorithmic it looks as if they're getting serious about the "gaming world"... and let's face it... if they decided to release an iClone style system it would be built on a far more "open" and "future proof" engine.  So, we shouldn't be surprised when PopCorn FX was a result of users demanding a better particle solution... unfortunately, like Indigo (and probably Iray) the short term solution also has a short term life.  The trouble with relying on custom versions of "3rd party" solutions is that the 3rd party developers are also evolving and they can't be saddled with iClone's limitations.  But wait... iClone has Python now!  Really..? hadn't noticed.

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