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exporting morphs

Posted By Ellessarr 7 Years Ago
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bewise_studios
bewise_studios
Posted 6 Years Ago
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Hello,
can you send me what softwares do you use for CC3 morph export, please?
davydmayfield
davydmayfield
Posted 6 Years Ago
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Gday Peter,

Seriously all the new features added in CC3+ are awesome but there is no way I am going to fork out another US$229 (roughly $450 Australian) to add more morph targets if I cant export them into Unreal, I already forked out $100's of dollars to find that i couldnt export the body morphs like I thought I would be able to :(

I would happily pay for the ability to add body and all face morphs to the export. The amount of hassle it would save would be worth it :)

I understand as a company you want people to create there content in your editor, but for games having 50 different meshes for characters is a pain, when I could just export a male and female base mesh and a few specialized custom characters, and use morph targets to add variety to the characters in game. people editing morphs in game is not going to take away from your business model, hell it might increase the usage and your profit margins :)

I think you need to make this a priority, and am sure you would make your customer base very happy, and probably increase your customer base, people would stop trying to do the same thing from Daz
stkoenig
stkoenig
Posted 6 Years Ago
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This has been the main limitation of CC3 since it first released and it is the only reason why I still have to use DAZ for all projects. I need to be able to selectively export morphs to my game engine, including body morphs. It's beyond me why after such long time this has not made it on the feature list yet. I've been making video tutorials for DAZ and CC for a while, but I stopped using CC3 and have to tell people who get excited about CC3 that morph export is not on the menu (beyond the included facial morphs). *shakes head*
Velo2
Velo2
Posted 6 Years Ago
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I second all of this!  I really would like to be able to export body morphs (i.e. muscle mass, belly size, leg size, arm size, etc.....) into the Unity 3D engine.  I see that we have some of the facial blendshapes available, but none of the other body morphs.  I paid thousands of dollars for this software and plugins only to find out that we cannot use the body morphs in our game engine of choice.

I am actually considering using the FREE UMA character system in Unity over CC3 + IClone because of this.  To me this is really sad for a paid for product.  I understand it's probably to control how people use the product overall, but could we at least get another "paid for" plugin option to be able to use the morphs?  I too, would be willing to pay for at least an option to do so.

Please make this happen Reallusion.  
kvergot
kvergot
Posted 6 Years Ago
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animagic
animagic
Posted 6 Years Ago
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Velo2 (10/1/2020)
I second all of this!  I really would like to be able to export body morphs (i.e. muscle mass, belly size, leg size, arm size, etc.....) into the Unity 3D engine.  I see that we have some of the facial blendshapes available, but none of the other body morphs.  I paid thousands of dollars for this software and plugins only to find out that we cannot use the body morphs in our game engine of choice.

I am actually considering using the FREE UMA character system in Unity over CC3 + IClone because of this.  To me this is really sad for a paid for product.  I understand it's probably to control how people use the product overall, but could we at least get another "paid for" plugin option to be able to use the morphs?  I too, would be willing to pay for at least an option to do so.

Please make this happen Reallusion.  

Did anybody put this as a feature request in Feedback Tracker? That is the only way to make this visible as a request and also allows the feature request to gather votes.

RL products have a varied user base and what seems essential for you may not be of interest to others. 


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

garrettg11
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Posted 6 Years Ago
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Why do they have to be just NPC's? Leading characters in games are not always customizable. Lara Croft from Tomb Raider or Nathan Drake from Uncharted are just two examples. Character Creator 3 can certainly be used to bring to life detailed ultra realistic characters that can be leading men or leading ladies in your games.


Obviously the above is not spoken by a developer. No blendshapes is total fail for bringing a character to life with code. And definitely some of the CC3 development decisions are oriented to appeal to small indi game developers. It sort of seems to be that we are the target market demographic at this point? I selfishly hope so at least. Maybe they should talk and listen to some developers on exactly how much of a kibosh on functionality it is to not be able to import, export, and manage blendshapes on the figures for game use. And subsequent 'bringing the character to life' with code on the blendshapes, especially facial expressions.

I'm a total fan of the whole Reallusion toolset and pipeline, and especially the end product of the cc3+ character that I end up with in the game engine after following the complete pipeline which is a far, far, better, lighter, (and now with skingen even better looking) much more usable thing than one could ever get if they just moved a g8 figure into unity and setup the materials. I have all the things Reallusion could want me to buy. But this, this is what kills you for your success into the indi/solodev/smallbiz game dev space. And of course the big studios are not interested in the pipeline, they have dozens of people on Maya, Max, etc etc. Let us import, save, and export morphs. You could sell so many more copies and all the plugins etc. I already own them all and know how great they are. I see clearly how accessible and user friendly, and powerful these tools can be. Reallusion is so much more friendly of a toolset to a developer type user than any other I have found. But now I have found the Achilles Heel.

Heck make it a paid addon, plugin whatever IDC I WILL BUY IT. YESTERDAY.

Vote Vote Vote Issue 7313
https://www.reallusion.com/FeedBackTracker/Issue/Import-and-export-morphs-Not-just-clothing-and-hair

garrettg11
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Posted 6 Years Ago
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I'll add, I realize there is a technical challenge to achieve this, to reproject the morphs to the new figure structure, etc. And another angle which I did not mention in my feedback tracker issue is, probably it would need a UI mechanism to enable/disable (maybe just shift them to a disabled directory) sets of imported morphs in the interfaces, rather than incurring the performance degradation of having the daz way of hundreds of morphs accumulated always loading up.

Maybe at one time there was some business sales decisions regarding monetizing morphs. But at this point maybe they should rethink that angle. As much as I love buying the new content store pack that seems to arrive about once a month or so... The other content marketplaces out there now combined are producing more new content per day than Reallusion content store and marketplace puts up in 6 months. But also the content store is not even selling me any morphs I could export on my character as blendshapes in the first place. But that aside, its not even that, when you are viewing this from the customer and developer viewing lens... Not having this feature set, just one example is that it also even prevents me from hiring an artist to sculpt custom expressions or basically anything not completely baked, for any figures and game use. So ya it blocks other marketplaces content, but then also blocks any content at all. And well not being able to have blendshapes to code to in the game engine, just do some background research, it is a mystifying decision.
kvergot
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All of your points in both posts are right on!
garrettg11
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I'm a fountain of ideas today... here is another feedback issue... VOTE VOTE VOTE

https://www.reallusion.com/FeedBackTracker/Issue/Ability-to-create-custom-morph-dial-blendshapes-for-export-to-game-engines

It dawned on me why can't I even just make my own expression or set of body morph dial configurations and save them as a morph dial I made myself to then export it? How awesome would that be? You can do it in Daz already.

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