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Message
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facr73
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facr73
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 215,
Visits: 23.7K
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Hi. I am having an issue with breaking a motion. Normally I convert motions from vmd to iclone and some motions have some issues (sometimes the motion rotates 180 degrees and the avatar will be upside down). To correct some of them I have to break the motion and correct by removing the frames (usually 10). But, after IClone 7.01, breaking start taking too long and sometimes I have to wait more than 10 minutes or normally it crashes iclone. Anyone has the same problem? Thanks.
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.3K
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It's been a while, but to speed things up create a keyframe just before and or after the break point (I don't quite remember which). For some reason after the break point iClone creates a keyframe for each frame, which is why it takes so long. Inserting keyframes at the break point prevents that. EDIT: Fixed several typos...:blush: It's getting worse...:crying:
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Ani's trick helped me out a lot previous to the last two versions but... dare I say it?.. since the last 7.3 and now 7.4 I find the break to be MUCH faster (even acceptable on even long clips, whereas it used to take forever). So I don't know.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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facr73
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facr73
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 215,
Visits: 23.7K
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Hi.
Thanks for the tips. I will try that. And forget about typos (I usually do a lot myself :-)) as I did understand the idea. :-)
Greets.
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facr73
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facr73
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 215,
Visits: 23.7K
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Hi Kelley.
I will try Ani's trick as it starts to annoy me.
Greets.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9.2K,
Visits: 22.1K
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Keep us posted on your success (or lack of it).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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facr73
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facr73
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 215,
Visits: 23.7K
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Some update.
I tried to do the keyframe trick but no success.
First, I don't see any key frames created after the break. It takes ages to break, specially for long motions even if I add a key after or before where the break occurs. Maybe I am doing something wrong... Second, the next break also takes a long time. Third, it takes longer times if the break is closer to the start of the motion.
It would be nice if breaking was just like in older versions...
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Darren01
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Darren01
Posted 6 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 654,
Visits: 4.1K
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I've been breaking motions too, so that I can sample the motions and modify If the motion is quite long, I find it does take several minutes before it will break. My computer hasn't crashed yet, but it does take a lot of time on the longer motions
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facr73
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facr73
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 215,
Visits: 23.7K
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Yeah.
I also use this function many times. I would like to see the same behaviour that version 7.01 had.
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