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3dtester
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3dtester
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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I would say, both are great on their own (and also have their annoyances).
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charly Rama
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charly Rama
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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I think if you manipulate well the tools, they both can give good result. The huge difference for me is FG lets me create face even if I don't have entire head without deforming the high part as in CT
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jarretttowe
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jarretttowe
Posted 8 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 560,
Visits: 3.0K
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There is also Headshop for Daz, but the results, as a beta tester of a new version that is due out soon, have not been as good as I have had in Facegen. But it is still good that there are options.
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3dtester
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3dtester
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 999,
Visits: 2.2K
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FG (Artist) is very good, and it is the only solution i know of if you want to create heads from photos for DAZ. But i don't know if it is really better than CT8 when it comes to creating the texture maps for the head mesh.
FG only creates diffuse maps. Yes, that's true. The other maps are taken from the standard DAZ maps of the Genesis character you choose as target.
Both CT8 and FH are using the head mesh that is based on the respective character used. But that's totally reasonable, since they can't create an accurate head mesh from one single 2D image. If you use 2 or 3 images (front + profiles) things are getting better, since the software has more data to generate the head from.
So in the case of one single front photo, the results will be quite different because different head meshes are used. And i don't know but it seems that CC8 creates more texture maps than only the diffuse.
The reason why i'm posting this is that i recently have been a bit frustraded while converting a face from a photo using FG. I tried several different settings on the FG and DAZ side but whatever i did, the result wasn't satisfying. Then i installed CT8 and had some nice result within a few minutes (not to compare to time the FG->DAZ->CC3 route takes).
It would be very interesting to see the result of direct comparisation of both paths (FaceGen Artist vs. CT8) using the same image as a base. I bet they will be very different (and no one knows by now which one would be better, because it depends on many things).
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charly Rama
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charly Rama
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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A  G  C Bruce is really well with hairs :)
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charly Rama
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charly Rama
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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charly Rama
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charly Rama
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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I'll show you some peoples made by facegen This is Morgan Freeman
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Kalex
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Group: Forum Members
Last Active: Last Year
Posts: 602,
Visits: 6.5K
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Very good work ! I personnally find that Crazy Talk is an excellent tool for making faces but now I shall test Facegen too... Thanks for sharing you work !
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charly Rama
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charly Rama
Posted 8 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.9K,
Visits: 17.3K
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jarretttowe (11/9/2018) Charly, I'm really interested in your workflow. I would love to see you record a screencast of your method of working through the facegen to iclone process. I think you know some good information that is missing from my knowledge, and I hope to learn from you! Kelleytoons, is the Bahama Breeze still open in Orlando?
Thank you for your kind words, I'll try to do that but I'll be very busy this next few days, I don't know when but I'll try Edit : this is a complete tuto for baking textures, I could not do better tuto
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animagic
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animagic
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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The big advantage currently for me is that I get true CC3-compatible heads with the FaceGen to DAZ route. And for those that don't have CT8 Pipeline currently, it is a cheaper solution. And since RL is dragging their feet to get a head creation solution within CC3 (where it belongs really), I am very happy that there is now an alternative.
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