I adore facegen


https://forum.reallusion.com/Topic392801.aspx
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By charly Rama - 6 Years Ago
This is an head made with facegen from a simple picture, put in daz and turned into CC3 avatar; Sarkozy, the ancient french's president


The picture
https://forum.reallusion.com/uploads/images/43004086-0c34-4894-8c14-6d1f.jpg

the avatar

https://forum.reallusion.com/uploads/images/88551e0a-c638-47a8-be24-f778.jpg


And the animation

By Alolu - 6 Years Ago
Excellent job!! Smile
By charly Rama - 6 Years Ago
Thank you, 

Here is Jet lihttps://forum.reallusion.com/uploads/images/db3c9b93-8630-4e85-87f9-762f.jpg
By jarretttowe - 6 Years Ago
Great work. I think Facegen is awesome. Love it. Never regretted one penny I paid for it.
By charly Rama - 6 Years Ago
Absolutely, combined with CC3 and live face, we have all good tools, now , have to work on the stories and so...
By The-any-Key - 6 Years Ago
This sounds interesting. I am about to setup an animation studio for my game indie company.
What version of FaceGen do you use?
How is the workflow? FaceGen>Daz>iClone
The end models can be used as the base models in iClone (so they support LOD and other features?)
By animagic - 6 Years Ago
The workflow is FaceGen Artist Pro (which allows G8 morph export) => DAZ => CC3. These are true CC3 characters, with all benefits of those. I haven't experimented with LOD myself, but I assume it will work.
By kungphu - 6 Years Ago
jarretttowe (11/8/2018)
Great work. I think Facegen is awesome. Love it. Never regretted one penny I paid for it.

Same same! great piece of software and now with CC3, a whole world is open!
By Kelleytoons - 6 Years Ago
How do you guys think FGA compares to using CT8 Pipeline?

I realize this is b/w but I'm curious as to what Facegen would make of this (assuming any of you have the time it takes to do this -- in CT8 I could do it in five minutes).

https://forum.reallusion.com/uploads/images/e3321373-ff97-46b5-bf1f-49d5.jpg
By jarretttowe - 6 Years Ago
Ok, five minutes gets me this in daz:https://forum.reallusion.com/uploads/images/c932e3b3-7c2e-4f1b-acbb-7b4b.png
By jarretttowe - 6 Years Ago
It is obviously de-aging him and removing the mustache, and i need to dig into the settings to figure out how to counteract that.
By pedrosura - 6 Years Ago
Pretty incredible... Amazing

By pedrosura - 6 Years Ago
Pretty incredible... Amazing

By charly Rama - 6 Years Ago
Ok Mike, I'll do it for you this evening, Honestly, facegen is more precise and facial animation in iclone is perfect. I confirm, it becomes a real CC3 avatar with ALL functions and possibilities as a real CC3 avatar
By charly Rama - 6 Years Ago
Kelleytoons (11/9/2018)
How do you guys think FGA compares to using CT8 Pipeline?

I realize this is b/w but I'm curious as to what Facegen would make of this (assuming any of you have the time it takes to do this -- in CT8 I could do it in five minutes).

https://forum.reallusion.com/uploads/images/e3321373-ff97-46b5-bf1f-49d5.jpg


Ok Mike, here you are in 8 minutes and colored please Smile

It's made without adjustments in CC3 and you'll notice some differences at the jaw, this evening, I'll adjust it and it 'll be the SAME as in the picture

https://forum.reallusion.com/uploads/images/f2eae24e-6d1e-4eb2-ae7f-9f06.jpg


By The-any-Key - 6 Years Ago
How do FaceGen perform on toon faces or anime?
By charly Rama - 6 Years Ago
Facegen doesn't anime nor make toon face
The performance is exacly the same with a CC3 morphed to cartoon and animated in Iclone. I have always some problems to anime face made by CT8 but honestly, with facegen, no problem untill now
By Kelleytoons - 6 Years Ago
Thanks, guys, for taking the time for me -- I really wasn't expecting either of you to color it <g>.

And I don't want to sound ungrateful (because I'm not) but before I buy I'd like to know what essentially was the difference in workflow between what JT and Charly did.  Forget the actual mechanics of the face structure (either one looks pretty good to me and I'm okay with making those adjustments inside of CC3) I'm curious as to why JTs ended up with no wrinkles and Charly had the wrinkles.  Is this just a step someone either didn't do (or do and shouldn't)?  Or is it more complicated than that?  Does that make sense?  I am just trying to understand how easy this process is.

At my age I just don't want to have to learn something in great detail -- with CT8 I just put the points down and spend a minute or two on some dials and that's it.  Even if it only takes 5-10 minutes to get a face right in Facegen, that might be for someone who has spent a few weeks learning how to use it.  And such time, for this old guy, is precious.
By charly Rama - 6 Years Ago
It's not very difficult but there's more manipulations to do than using CT8. 
First : creating face in facegen : really easy, more than with CT8, less points to put, and the hudge advantage is you don't mind to adjust entire head, just the face, and even if you don't have the entire face (sometimes, pictures don't show the high part of the head and you 'll have a plate strange head in CT8)

Second : work in DAZ, there are many manipulations to put all the textures : face, eyes, torse, arms, legs...  and put the avatar in Tpose for Iclone, exporting the daz avatar

Third : transforming DAZ avatar to CC3 and this is the difference to have wrinkles or not: if you don't choose to BAKE textures, CC3 will charge his textures so no Wrinkles. If you choose to bake, tadaaa, you have everything you want.


Honestly, I've put ONE DAY to learn it, Mike, You 'll not spend weeks, max 2 days.and believe me, you will happy with it Smile

I forgot: at the end, in facegen,when you finished to create the face, facegen open a window who tell you all things to do in DAZ, step to step really helpfull
By theschemer - 6 Years Ago
That is some good work. I too have Facegen but my images (I only have done a few) come out with less wrinkles and features. Could you explain how you "bake" the textures in DAZ or how you get the best results?
Thanks
Edit: Now that I read it over again I see you meant during the transform in CC3 to make sure you bake the textures. Smile
By charly Rama - 6 Years Ago
Yeah, and make sure you choose the max texture in 4K
By theschemer - 6 Years Ago
Sounds good. Thanks! Now I just have to get some good pictures of the people I want to use. Tongue
By jarretttowe - 6 Years Ago
I too would love to compare with Charly...I obviously had something selected incorrectly. And to be fair, the coloration was an auto correction that I didn't have time to fix. Great work Charly!
By charly Rama - 6 Years Ago
thanks JT, you've made a very good young version of him . Now, try to bake texture during transformation and you'll have an excellent result
By nealtucker - 6 Years Ago
I have CT8 which I have generated faces from with Pics I took at our  Film / Video club for a short story I'm working on, are you saying the faces look more realistic than what CT8 turns out? apart from the skin textures, realisic eyes are one of the most important elements, the new CC3 RTL eyes look great.
Any more examples or info for the pros and cons of each software would be most welcomed.
Thanks guys.
Neal  
By charly Rama - 6 Years Ago
No, no, no, I'm saying nothing about realistic , there was already a great discussion about that because the criterias for determinate if animation or avatar is "realistic" change and are not the same for everybody. I say I PREFER facegen because I have not some issues that I had with CT8. Concerning the eyes, you can replace eyes by CC3 eyes on they both.
By Kelleytoons - 6 Years Ago
Thanks to all, but especially to Charly for this -- You've convinced me I need to buy Facegen.

I've gotten some decent results with CT8, but I think Facegen is better.  It's not HUGELY better, but it's better, and that is worth it.  I don't expect to get something completely accurate, but more a "tribute" and at least with this example you've done far better than I ever have with CT8 (as you point out, CT8 will do some very weird things if you don't get the head completely there).

This weekend's a good time to spend learning FG.
By jarretttowe - 6 Years Ago
Charly, I'm really interested in your workflow. I would love to see you record a screencast of your method of working through the facegen to iclone process. I think you know some good information that is missing from my knowledge, and I hope to learn from you!
Kelleytoons, is the Bahama Breeze still open in Orlando?
By kungphu - 6 Years Ago
Facegen workflow isn’t too wildly different from CT8. You’ll have very little as far as a learning curve KT. You’ll be up and running in no time!
By Kelleytoons - 6 Years Ago
jarretttowe (11/9/2018)
Kelleytoons, is the Bahama Breeze still open in Orlando?


And now, of course, we've gone COMPLETELY OT, but the one in Orlando is still open, although I've never been there (I'm not much of a spicy foods person).

By animagic - 6 Years Ago
The big advantage currently for me is that I get true CC3-compatible heads with the FaceGen to DAZ route. And for those that don't have CT8 Pipeline currently, it is a cheaper solution. 

And since RL is dragging their feet to get a head creation solution within CC3 (where it belongs really), I am very happy that there is now an alternative.
By charly Rama - 6 Years Ago
jarretttowe (11/9/2018)
Charly, I'm really interested in your workflow. I would love to see you record a screencast of your method of working through the facegen to iclone process. I think you know some good information that is missing from my knowledge, and I hope to learn from you!
Kelleytoons, is the Bahama Breeze still open in Orlando?


Thank you for your kind words, I'll try to do that but I'll be very busy this next few days, I don't know when but I'll try

Edit : this is a complete tuto for baking textures, I could not do better tuto

By Kalex - 6 Years Ago
Very good work ! I personnally find that Crazy Talk is an excellent tool for making faces but now I shall test Facegen too... Thanks for sharing you work !
By charly Rama - 6 Years Ago
I'll show you some peoples made by facegen

This is Morgan Freeman

https://forum.reallusion.com/uploads/images/d18bb9b3-5b9a-4aef-a118-af70.png
By charly Rama - 6 Years Ago
https://forum.reallusion.com/uploads/images/2ad2f59c-03de-4998-b6e6-a53f.png
By charly Rama - 6 Years Ago
A
https://forum.reallusion.com/uploads/images/2e8b2944-7baa-4a56-a130-35e8.png
G

https://forum.reallusion.com/uploads/images/9216ecac-c5fe-455e-b15b-9e18.png
C

Bruce is really  well  with hairs Smile

https://forum.reallusion.com/uploads/images/a84ae16a-81d8-4778-8252-c1a9.png
By 3dtester - 6 Years Ago
FG (Artist) is very good, and it is the only solution i know of if you want to create heads from photos for DAZ.
But i don't know if it is really better than CT8 when it comes to creating the texture maps for the head mesh.

FG only creates diffuse maps. Yes, that's true. The other maps are taken from the standard DAZ maps of the Genesis character you choose as target.

Both CT8 and FH are using the head mesh that is based on the respective character used.
But that's totally reasonable, since they can't create an accurate head mesh from one single 2D image.
If you use 2 or 3 images (front + profiles) things are getting better, since the software has more data to generate the head from.

So in the case of one single front photo, the results will be quite different because different head meshes are used.
And i don't know but it seems that CC8 creates more texture maps than only the diffuse.

The reason why i'm posting this is that i recently have been a bit frustraded while converting a face from a photo using FG.
I tried several different settings on the FG and DAZ side but whatever i did, the result wasn't satisfying.
Then i installed CT8 and had some nice result within a few minutes (not to compare to time the FG->DAZ->CC3 route takes).

It would be very interesting to see the result of direct comparisation of both paths (FaceGen Artist vs. CT8) using the same image as a base.
I bet they will be very different (and no one knows by now which one would be better, because it depends on many things).

By jarretttowe - 6 Years Ago
There is also Headshop for Daz, but the results, as a beta tester of a new version that is due out soon, have not been as good as I have had in Facegen. But it is still good that there are options.
By charly Rama - 6 Years Ago
I think if you manipulate well the tools, they both can give good result. The huge difference for me is FG lets me create face even if I don't have entire head without deforming the high part as in CT
By 3dtester - 6 Years Ago
I would say, both are great on their own (and also have their annoyances).