Ok, so my boss was looking for a Character Animation solution for UE4 architectural pipeline. I recommended Character Creator 3 and we've purchased. It appears to output Characters for UE4 just fine
Here is the problem, in order to animate the characters I need iClone at an additional charge. That's fine. But in order to export animations in any format from iClone I need ANOTHER 3d program called 3DXchange at another additional charge? Is this is a joke or am I missing something? I do not see any way to save any animations I create inside iClone without purchasing 3DXchange. Please tell me this is a limitation because I am on the trial version. This is the equivalent of Adobe charging extra to export jpg files from Photoshop while downloading additional software.
Because many users don't want to export any content from iClone 7 to 3rd party software, we make the export options (FBX, BVH) available with the purchase of 3DXchange 7 Pipeline. This means those who only plan to use iClone 7 don't have to pay extra for something they don't ever plan to use.
So with iClone 7 alone you have a self contained 3D movie studio where any projects you create can be exported directly to video or image form. In addition any content you create, including animations, can be saved in iClone for later use. This gives movie makers for example everything they need without requiring to spend extra money on 3DXchange 7.
However if you wish to export iClone content (other than characters or animations) to 3rd party software like Unreal, you will need 3DXchange 7 Pipeline and this requires separate purchase or can be purchased in a bundle with iClone 7. If you only wish to export characters and animations, you can do so directly from Character Creator 3 Pipeline.
I hope this helps explain the situation.
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