Thanks for the reply. Actually, while they aren't all great, some of the new 3D scanning apps do an amazing job in making realistic 3D models. I've scanned myself and it looks EXACTLY like me. It is freaky how good it looks. I 100% need to work in 3D because I want to make 3D animations and game characters.
So, getting the quality 3D face mesh isn't the issue... it is how do I take that 3D mesh (which only includes the front/sides of my face, not the entire head) and map it to a standard CC3 base character. If I'm understanding how morphs work, it should just be a matter of somehow blending my mesh onto a "blank" head so that the scan gets filled out in the back and on top. Then, I'd have to map the topology of the standard CC3 face to the the new one. If that is done I think I should just be able to make a morph slider using the "difference" between the two.
I could totally be misunderstanding how this all works but from the videos I've seen on making morph sliders (like the awesome one by WarLord here: https://www.youtube.com/watch?v=XNMyWcr1yXA)
you can just export a model to obj, modify it (e.g. using z-brush), and then bring it back in. Whatever difference there is between the original and modified models becomes the "morph" and I should then be able to morph between the two effectively with a morph slider.