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Several Texture Import Options You Need to Know When Converting Daz Characters

Posted By Miranda (RL) Last Year
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Several Texture Import Options You Need to Know When Converting Daz...

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Miranda (RL)
Miranda (RL)
Posted Last Year
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Group: Administrators
Last Active: 7 hours ago
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Hi everyone,

Many users are asking for importing complete texture maps when doing the Transformer besides filling in the .INI file.
From version 3.01, you will find there is a popup window when importing FBX. 

https://forum.reallusion.com/uploads/images/b9f19fb5-d8c0-4104-a25d-b626.jpg
  • BASIC
    • The target textures to be loaded and filled into the channels are Diffuse and Opacity (eyelashes only).
    • It guarantees the correct texture conversion results.
    • The fastest way to import DAZ assets.
  • ADVANCED 
    • The target textures include Bump or Normal, Roughness maps or Roughness map converted from Specular map.
    • It automatically detects and load the textures ever applied to the DAZ character by naming regulations.
    • If the textures' name do not follow the regulations, then the auto-loaded textures can be missing or wrong.

>> Please find more information by pressing the "Read First" button, or checking the Online Manual here directly.

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Note: This is not the best design, we will keep improving user experience in the following version.

Edited
Last Year by Miranda (RL)



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