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sonic7
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sonic7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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Aww ... :blush: thanks musicaz .... that's the nicest comment I've ever had ..... I do thank you (very much) ..... :)
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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musicaz
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musicaz
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 469,
Visits: 2.5K
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well Sonic7 all i can say is i am gratefull to people like you being on this forum and you are definitely appreciated and a credit to this forum =)
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sonic7
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sonic7
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.7K,
Visits: 19.4K
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Musicaz .... I can totally understand what you're saying .... and I'm some-one who would really love to have high-speed iRay (or similar) - direct out of iClone. I've always wanted to achieve everything in one place, namely, inside of iClone - simply because of it's animation strengths. I think there's quite a few folk that would really like a fast, iRay quality render engine but who simply won't / don't make mention of this wish simply because they doubt that it's likely to ever happen .... I can understand that viewpoint. There are folk who see the overall merits of working totally within iClone as beneficial enough - so they're prepared to live with the fast native render engine. I can understand that viewpoint as well. For the 'quality at all cost' perfectionists who aren't happy with either the look of iClone's native render OR the protracted iRay render times, these folk will utilize other external render engines after exporting out of iClone. I can understand this viewpoint too. Then there's other people who either can't figure out how to use other external render engines (or it's too much trouble), so have to stay inside iClone. They much prefer the look of (the likes of) iRay, so are prepared (somewhat begrudgingly) to put up with ridiculous render times ..... I fall into this last category - hence why I produced the chart...
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! :( - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
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musicaz
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musicaz
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 469,
Visits: 2.5K
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of course i want , but i gave up a long time ago and my new home is with Unreal 4 and possibly later on Blender Evee . All i care about is high end graphics , for me the story is nothing without the graphics , if graphics are not important i would just read a good book . !
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3DPiXL
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3DPiXL
Posted 7 Years Ago
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 281,
Visits: 2.8K
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I certainly look forward to higher res rendering in iClone. Musicaz don't assume because it's not something you want that all our opinions are the same. I use Blender but i don't want to do everything in that software, I want to create 3D models and bring them back to iClone for the ease of animation, having a descent render option is a BIG plus for iClone.
Reallusion Tutorials and Tips: https://www.youtube.com/@3DPixl
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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I don't understand where the impression comes from that we don't want the real-time rendering in iClone improved. It's just that any improvement that RL implements is dismissed by some. Those that don't see the improvements that have been made over time need a new pair of glasses. BTW, I look forward to all the beautiful animated work that will no doubt be created with external renderers.
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justaviking
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justaviking
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8.2K,
Visits: 26.5K
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musicaz (10/14/2018) And btw folks imo , there isnt that many people that want the render engine improved in Iclone as we can improve ourselves with what we have now seems to be the prevailing opinion.I see your point, but respectfully disagree. Although there have been a lot of improvements in the iClone native renderer, I think a significant portion of the iClone user base would also really appreciate subsurface scattering (SSS), improved volumetrics and fog (along with "god rays"), motion blur, anti-aliasing, and then basic improvements in efficiency and reduced rendering times. The "toon" shader needs attention also, I believe. Most people appreciate doing as much within iClone as possible. Having said all that, the ability to expand the pipeline for people who have particular artistic needs (and the corresponding ambition} is a great value-added capability for iClone users.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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AutoDidact
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AutoDidact
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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While your effort my be somewhat useful as general baseline, The problem with any "render time calculator" is that it is usually based on static analysis. such analysis cannot possibly predict the many variables that would severely effect the render times. such as camera movement ,reflective & emissive surfaces, refractive Glass with caustics ,materials with subsurface scattering ,low light night time scenes etc.
Does anyone know if this version of IRay for Iclone/CC3 at least has a "branched path tracing" mode???
Blender cycles has optimization options in "branched" path tracing mode so the user for example can decide:"Hmm I dont really need 12 ray bounces for that silverware on the table behind my main Character actor bogging down my renderer, so I will reduce the bounces to four. " If this build of IRay in Iclone /CC3 Does not have these optimization options( As Daz does not) you will have to sit and endure the vicissitudes of unidirectional ,brute force,unbiased path tracing until your render is done and Denoised. Once people start trying to produce final quality animations of any length with IRay they will have to be prepared for a radically "different" film production work flow........ to put it Charitably .
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musicaz
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musicaz
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 469,
Visits: 2.5K
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no thanks Animagic i will just use Blender Evee, Unreal , or Unity . And btw folks imo , there isnt that many people that want the render engine improved in Iclone as we can improve ourselves with what we have now seems to be the prevailing opinion. This is all like deja vu where a few people wanted the render engine upgraded in iclone and there were posts like what i read lately . And wish lists , etc, etc. Only a small percentage have any real issues with the rendering in Iclone right now so why would it be fixed. Not to mention for all the praises for the Iray plugin , that seems to be mostly for still images. I would imagine when most of your customer base is mostly satisified with the present renderer and its not likely any sales will be lost , there would be no incentive to change anything . Why not just create more still image based plugins , they will be praised and purchased and everything will be lovely. Correct guys ? Also they can add more blippity blap and blappity blip features for Iclone and super fragalistic features that wont make the final render any better quality and there shall be praises and joy in here . yes ? oh yeah and flicker , flicker , flicker , flicker !!!!!!!!!!!!!!! ha ha ha
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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Nice table. 25 fps would be a bit more and 30 fps 25% more. When animation was hand-drawn they would often double (or even triple) frames, i.e., show the same frame twice in succession. So that would help...:P Also, in a professional environment rendering is farmed out over many computers, so to do high-quality rendering on a single system is a challenge.
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