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Iclone Animation rendered with Octane Raytracer

Posted By StyleMarshal 7 Years Ago
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StyleMarshal
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Characters , Animation and Camera from Iclone.
Exported via FBX to C4d Octane.
Hope that Iray comes soon :-)

Octane Version :
https://forum.reallusion.com/uploads/images/66e4ca78-a3ba-4e22-81e5-7985.jpg

Video : https://www.youtube.com/watch?v=cYulabiVurA

Iclone Version

https://forum.reallusion.com/uploads/images/3c3ffc11-48d7-40bb-8ad8-7e55.jpg

IClone Video :  https://www.youtube.com/watch?v=E3sUWeDX1Zc

justaviking
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A) Cute dance

B) Great side-by-side comparison.  THANK YOU.

C) How much work did it take to get the textures and everything into Octane?

D) How long did it take to render in each application - iClone and Octane?



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD

4u2ges
4u2ges
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+1 to JAV comment

and a note. In iClone you can set up the same ground surface type as in Octane by using a water prop. 

https://forum.reallusion.com/uploads/images/114887ff-1031-46d4-8e44-975c.jpg




illusionLAB
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The "iClone" version has motion blur... also, you had quite a few render errors in the BG with Octane - where you using Octane 4 with noise reduction?
StyleMarshal
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StyleMarshal
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I know its not perfect , just a fun project 
Yes I did the motion blur with Aftereffects in post.
I am using C4d Octane 3.08 course I have Hair Render problems with 4 and Denoiser.

Iclone rendered 10 min , Octane did 1 hour and 40 min  with 2 GTX 1080s

Really having fun with IClones animation possibilities.  :-)

P.s.  It took about 5min to bring all to C4d ... ( just push the Octane Texture converter button) , the only thing you have to manage is hair and eyebrows. But thats only an Alpha invert problem.
Hope I could help ;-)
P.s2 , the Iceberg is flickering, that was my fault using no textures at all , its a model from sketchfab with bad normals.



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