Hi, I just watched a Reallusion tutorial video entitled:
"Character-Creator-3-Tutorial-Getting-Started-Importing-Daz-Characters-into-Character-Creator"
I forget the narrators name but its the deep voice guy that does all of the Reallusion videos and I really enjoy his work
In fact I have a fairly massive archive of his videos going back to the Iclone 5.5 era.
However I must admit to being a bit puzzled by RL's Strategic plan & marketing
of the CC3 software thus far.
I think Reallusion should focus more on promoting the New native CC3 bases and the content made for them, along with the Optimizations for game content dev as they were doing with the WIP videos before the release.
In the aforementioned video I saw essentially a heavily compromised,stripped
down, FBX ghost of what was once a highly versatile Genesis 8 female extracted
from her native program environment .
I saw major Clothes fitting problems with the "skin weights" feature that
No Daz studio or poser or hivewire user would tolerate for even an instant with a
commercial clothing product sold in those markets.
much less sit and use the mesh edit brush to constantly fix EVERY SINGLE bit
of clothing that is applied.
and of course the joint correction morphs were not transfered AFAIK
and the Daz native HD details of course cannot leave daz studio.
I asked myself...to what end??
Why would anyone, Who already owns the free Daz studio with a free included
IRay engine,$$Buy $$ CC3 and endure this process with an imported genesis
Character for such a comparatively substandard result.
And if you plan to send her to iclone to animate,again her appearance IMHO is no better than one of the native CC3 Avatars once stripped of all of her DAZ studio native enhancements ( JCM's,HD morphs).
The same rings true for the vestigial millenium 4 Daz figures and the ones from Hivewire.
IMHO, RL should focus on building and perfecting the clothing & game dev
content eco system for the new native CC3 Avatars just as Daz has done exclusively for their ecosystem.
Edited
6 Years Ago by
AutoDidact