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Issues Creating Morphs and Saving Characters with CC3

Posted By StrangeMotions90 7 Years Ago
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Issues Creating Morphs and Saving Characters with CC3

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Peter (RL)
Peter (RL)
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StrangeMotions90 (10/4/2018)
So I now understand what you meant by baking in Daz but I'm still having the same problem, maybe I'm still missing a step so I've just recorded my step by step setup of how I export etc. to CC3. The only thing I think I didn't record was added the CC3 T-Pose as the character was already saved with it in Daz. Thank you for taking a deeper look into this for me.




Hi...

I'm not sure what you are doing at the 3.30 mark by adding the pre-set and then the morph slider, but all you should need to do is start a new project so the default character loads, then with the default character selected, click "Reset" at the bottom of the Modify Panel > Morphs tab. Then just apply your saved Freddie T-Morph slider to the reset character.


                                                                

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Sepat
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Hello
I had this bug, I solved it that way.
it is necessary to safeguard the eyes and the teeth of the character DAZ to transform, to register the Moph.
When using moph for other characters, replace the eyes and teeth with those of origin.
Thank you for trying and sorry for my English translated from French.
StrangeMotions90
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Yeah, that sounds like a really good idea, would probably help a lot of people especially newbies. To be honest, RL should include all the information needed in their tutorials but I guess they don't know ahead of time what problems people might come across.
Kelleytoons
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Yes, you need to have the morphed character baked as well as the standard avatar completely baked and free from morphs.

I might do a video of this for my own channel just to show others.



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StrangeMotions90
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Yes, I saw that you said I should be using the base of whatever Gen character I am using and save it as a starting file, which I have tried to do without any clothes, hair etc. but I still get the same results, unless I'm meant to be adding the morphs manually somehow or maybe just locking the morphs before trying to export it? I'm going to retry this method with the morphs locked in Daz before exporting and I'll let you know how that goes.


*** So I've found if I save my Daz characters in the "Custom Project  > Clothed file" instead of the "Custom AvatarPreset file (Full Body)" that it will save both the charater and all its clothing etc. I've still not been able to work out the morph situation but for what I need it to hopefully just saving characters in the project folder and sending them into iClone 7 should hopefully work for what I need it to do.
Kelleytoons
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I got through eating but did you see my last remark?  You need to base your morphs on whatever character you are morphing to -- if the morphs came from a Gen 8 Female, then you need to load in a G8 Female and save her as an avatar and use her as the starting file.

Even with this *some* morphs just won't work, and you'll get that wonky eye situation.  I haven't *quite* figured out what the particulars are, but it's rare and usually something where the morph itself does something to the eyes that doesn't translate over (one of the bugs in CC3 is it will not bring morphs for eyes over).  If you find one of these let me know and we'll report it to RL after I test it to be sure.



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StrangeMotions90
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Ok, you should really go and eat and do whatever you have to do, I can always wait until later when you are free to help. I'll try this again with the changes you have told me about and record it so you can have a look later, I'll also have another look at your video. I did check it out last night but to be honest, Blender has always overwhelmed me. Although I have been using iClone and Daz for nearly 3 years now I would very much still consider myself a newbie so I'll try my best to use your tutorial. Thanks again

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Okay, just took a VERY brief (I really need to eat) glance and I think I know where you went wrong in your morphs.

You need to morph from the base character you started the morphs with.  So if you want to use a morph from a Gen 3 character, first you import a base Gen 3 character, save as an avatar, and use THIS morph as your starting morph for your other morphs.  That way it's just the difference between the two.  If your morph is another character, same thing -- start with a completely default Gen figure that matches the morphs.  Otherwise you'll get into big problems.



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Sorry -- do NOT take out that "Head Ignore" on the morphs screen.  And don't embed textures.

I need to eat but those are the two things that jump out at me.  I'll look at the rest afterwards.  But you might want to try it again with those two settings.  And this might help as well:





Also -- the morphs you are trying on that character -- are they just standard for CC3, or did you create them yourself (if the latter I suspect I know what you did wrong.  If the former -- that's very odd).



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So I now understand what you meant by baking in Daz but I'm still having the same problem, maybe I'm still missing a step so I've just recorded my step by step setup of how I export etc. to CC3. The only thing I think I didn't record was added the CC3 T-Pose as the character was already saved with it in Daz. Thank you for taking a deeper look into this for me.



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