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Issues Creating Morphs and Saving Characters with CC3

Posted By StrangeMotions90 3 Years Ago
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Kelleytoons
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I got through eating but did you see my last remark?  You need to base your morphs on whatever character you are morphing to -- if the morphs came from a Gen 8 Female, then you need to load in a G8 Female and save her as an avatar and use her as the starting file.

Even with this *some* morphs just won't work, and you'll get that wonky eye situation.  I haven't *quite* figured out what the particulars are, but it's rare and usually something where the morph itself does something to the eyes that doesn't translate over (one of the bugs in CC3 is it will not bring morphs for eyes over).  If you find one of these let me know and we'll report it to RL after I test it to be sure.



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StrangeMotions90
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Yes, I saw that you said I should be using the base of whatever Gen character I am using and save it as a starting file, which I have tried to do without any clothes, hair etc. but I still get the same results, unless I'm meant to be adding the morphs manually somehow or maybe just locking the morphs before trying to export it? I'm going to retry this method with the morphs locked in Daz before exporting and I'll let you know how that goes.


*** So I've found if I save my Daz characters in the "Custom Project  > Clothed file" instead of the "Custom AvatarPreset file (Full Body)" that it will save both the charater and all its clothing etc. I've still not been able to work out the morph situation but for what I need it to hopefully just saving characters in the project folder and sending them into iClone 7 should hopefully work for what I need it to do.
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3 Years Ago by StrangeMotions90
Kelleytoons
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Yes, you need to have the morphed character baked as well as the standard avatar completely baked and free from morphs.

I might do a video of this for my own channel just to show others.



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StrangeMotions90
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Yeah, that sounds like a really good idea, would probably help a lot of people especially newbies. To be honest, RL should include all the information needed in their tutorials but I guess they don't know ahead of time what problems people might come across.
Sepat
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Hello
I had this bug, I solved it that way.
it is necessary to safeguard the eyes and the teeth of the character DAZ to transform, to register the Moph.
When using moph for other characters, replace the eyes and teeth with those of origin.
Thank you for trying and sorry for my English translated from French.
Peter (RL)
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StrangeMotions90 (10/4/2018)
So I now understand what you meant by baking in Daz but I'm still having the same problem, maybe I'm still missing a step so I've just recorded my step by step setup of how I export etc. to CC3. The only thing I think I didn't record was added the CC3 T-Pose as the character was already saved with it in Daz. Thank you for taking a deeper look into this for me.




Hi...

I'm not sure what you are doing at the 3.30 mark by adding the pre-set and then the morph slider, but all you should need to do is start a new project so the default character loads, then with the default character selected, click "Reset" at the bottom of the Modify Panel > Morphs tab. Then just apply your saved Freddie T-Morph slider to the reset character.


                                                                

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