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Head/Body Separation on Export

Posted By mattrified 8 Years Ago
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mattrified
mattrified
Posted 8 Years Ago
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https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency

I added this here.  I'm unsure if this feature is available, but I wish there was a way to separate the body and head meshes and remove the morpher/blendshapes from the body on export.

Currently, I'm working on a Unity3D fighting game.  The default characters created in CC3 are usable without doing any LOD stuff--about 50K tri each (with clothing, hair, and no mesh occlusion), which when only two main characters are on the screen at a time, has been fine so far.  That being said, the body mesh contains both the head and body.  These are already using separate materials, so I wish they could also be separate meshes on export, the body not containing any blend shapes.

I've been using CC1 for awhile, so if that feature was added in CC2 or CC3, I may be unaware of it and haven't found anything like it since I've just started using it.




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