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Iclone 7.3 frame rate output problems -- image sequencing BROKEN?

Posted By bexley 6 Years Ago
Rated 5 stars based on 2 votes.

Iclone 7.3 frame rate output problems -- image sequencing BROKEN?

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Peter (RL)
Peter (RL)
Posted 6 Years Ago
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Thank you to everyone who reported this issue. Please be assured that as the issue in the Feedback Tracker will be looked at urgently by the development team.

As soon as I have any news about a fix I will update this thread. 


                                                                

Peter
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Peter (RL)
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3dvel (9/30/2018)
I have another problem I I get no automatic update for iclone... have a German version of
IClone 7.22 and update for 7.3 is not possible
Reallusion Hub also does not update...


Hi... The German version of iClone 7 has not been updated to version 7.3 yet. This should be available a little later in October.


                                                                

Peter
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Peter (RL)
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Kelleytoons (9/30/2018)
Still seems winged to me -- I rendered 240 frames at 24fps (so, 10 seconds, right, folks?  I just woke up at 4am here and my eyes aren't quite open yet).

Exported at uncompressed AVI the playback was exactly 4 seconds.  So... that doesn't seem right but, again, I'm pretty sleepy so maybe I'm not understanding something.

Edit: Oh, hey, that would be 60fps, wouldn't it?  240 frames giving me 4 seconds means 60fps, no matter what you choose.  So, no, it's completely wrong still.


I think you may be mistaken about AVI renders.

I just tested AVI export and this appears working fine for me.

A 10 second project (600 frames) rendered @ 30fps was still 10 seconds long when played back.
A 10 second project (600 frames) rendered @ 25fps was still 10 seconds long when played back.

Is anyone else having problems with AVI rendering (not sequence image rendering)?


                                                                

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sonic7
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I got the same result .... (10 seconds for both 30fps and 25fps).

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6 Years Ago by sonic7
4u2ges
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AVI export works as expected. Though the progress bar does not show the correct percentage (but I think it never worked right).
For 30fps of image sequence you may need to delete all even frames to make it right (until it is fixed). For other fps it's a bit trickier.




Edited
6 Years Ago by 4u2ges
toystorylab
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@ Peter, Sonic7 & 4u2ges
Thanx for testing...
Since the list with issues seems to grow i will wait for a satisfying patch Pinch


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6 Years Ago by toystorylab
animagic
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The project frame rate is always 60 fps, so 240 frames in the project is 4 seconds; no problem there. The render frame rate should adjust the number of frames that are rendered: for example, 96 at 24 fps; 100 at 25 fps; and 120 at 30 fps. It seems that RL left that conversion part out for some reason.

What I don't understand is why existing functionality is suddenly bugged. The need for regression testing has been mentioned repeatedly, and RL should seriously consider that. A new release should be a joyous occasion but is now soured by the fact that existing functionality no longer works as expected. I'd rather have a release that's two weeks later to allow time for regression testing.


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animagic
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4u2ges (9/30/2018)
AVI export works as expected. Though the progress bar does not show the correct percentage (but I think it never worked right).
For 30fps of image sequence you may need to delete all even frames to make it right (until it is fixed). For other fps it's a bit trickier.

In Vegas (and I guess in other NLEs) you can adjust the playback speed, but you still waste time by having to render double (or more) the number of frames.



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justaviking
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animagic (9/30/2018)
What I don't understand is why existing functionality is suddenly bugged. The need for regression testing has been mentioned repeatedly, and RL should seriously consider that. A new release should be a joyous occasion but is now soured by the fact that existing functionality no longer works as expected. I'd rather have a release that's two weeks later to allow time for regression testing.


That puzzles me too.
a) WHY were they in that part of the code in the first place?
b) If they were knowingly editing that code, then they should have tested it thoroughly
c) If they unknowingly edited that code, then they have a completely different, very serious problem
d) I don't understand why Peter(RL) doesn't seem to see the problem everyone else is.  It's not just the "duration" but the number of frames that make up the clip.





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Kelleytoons
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Yeah -- let's get this straight, folks, for some who lack a BASIC UNDERSTANDING OF ANIMATION.

FPS is the frames per second that are rendered and are shown on the screen.  You render at 24FPS means YOU GET 24FRAMES RENDERED FOR EACH SECOND OF ANIMATION.  I don't know how this isn't any clearer, but apparently some folks just aren't animators.

So if you render 240 frames, you should get 10 seconds at 24fps.  There isn't any if ands or butts about this.  Rendering 240 frames and getting 4 seconds of animation at 24fps is wrong, plain and simple (that is 60fps, no matter how you slice it).

I may be wrong about a lot of things, but I absolutely am not wrong about this.  Folks who think otherwise are.



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