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OFFICIAL Character Creator 3.0 Issue Thread

Posted By Peter (RL) 8 Years Ago
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vircod
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Posted 8 Years Ago
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I just submitted a ticket this morning (5224) talking about a CRC ERROR message while installing CC3.  For some reason I believe it may be the cause of the export problem of the default CC3 figure and all the Daz3d figures I've tried to export to IC7.  On the ticket I've attached a photo of the error message when I was trying to install CC3.  I have aborted several times and tried to install several times, and finally wound up just clicking 'ignore' to see where it would take me.  I would get the same error at least five times before installation was complete.  Then there are the export troubles are present (excluding the CC2 figures).
kmitchell.12catblackstudio...
kmitchell.12catblackstudio...
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Is the GoZ Import Offset something everyone is also having? 

https://forum.reallusion.com/uploads/images/3c47f041-28c5-48a0-a6ef-2f13.png

https://forum.reallusion.com/uploads/images/cb8cdb99-0f88-4e48-8650-24e1.png
Peter (RL)
Peter (RL)
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greggoryaddison (10/3/2018)
Hello im dealing with the same issue from CC2 where when I import my file to unreal i cant use any animations or retarget any skeletons. The way im working is i start with a CC2 face so i can edit the head from photo. I then se d that to iclone where i instantly edit in CC3 to get my character wit a head in the next gen.. i turn him into a cc3 character and get him to export.. when i get him to unreal and try to animate him its like he has silly putty for bones.. really getting stuck here. Really feeling like i cant create characters without having a problem using them


Could you perhaps post a short video clip showing the animation issue when you open the character in Unreal. Thanks.


                                                                

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Peter (RL)
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animagic (10/2/2018)
There is no point in reiterating case history, but if you search the forum you will find instances where an earlier driver actually worked better for some users. So the latest is not always the greatest. Some driver updates have to do with supporting the latest cards and are therefore not relevant if you don't have them. Other updates have to do with supporting recently brought out games and also shouldn't affect iClone.

And, as I mentioned before, drivers for laptops are often controlled by the vendor and installing them directly from the Nvidia site may not be a good idea. 

Obviously, it would be better for everyone involved if Nvidia was able to bring out a stable driver that lasted a while, at least for normal (non-game) applications.


For sure latest is not always greatest and there is nothing wrong in leaving well alone if you have no issues. However for any graphical issues we always advise updating your graphics driver to see if it resolves the problem. As mentioned previously I always tend to update graphics drivers as soon as they are available but the roll back feature is there should there be any problems so it is never a concern.


                                                                

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Peter (RL)
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michael.pickering (10/2/2018)
FT5207: CC3 Export to Unity3D Fails with error "Fbx export failed."

This is with the base version of CC3


Just wanted to check, do you have 3DXchange 7 Pipeline upgraded to version 7.3.2127. If you are not sure you can check by going to Help > Check For Update in 3DXchange or in the Reallusion Hub.


                                                                

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wires
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andrewlargin (10/4/2018)
I don't know if anyone else has mentioned this but the Party Fun Pack Afros and Mohawks fail to load on CC3 avatars in both CC and iclone.  The other party fun stuff works


The issue is known and is being looked in to by RL. It is mentioned in the "Known Issues" and only applies to a few of the Hair items.


Gerry



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I don't know if anyone else has mentioned this but the Party Fun Pack Afros and Mohawks fail to load on CC3 avatars in both CC and iclone.  The other party fun stuff works
Rockoloco666
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Cannot use the appeareance editor on skins, work around does not work because it doesn't respect the skin resolution ie 2048 ends up in 1024 so it is useless also converted cc2 bases have no collision shapes... Again. Cc3 is useless at this point, who decided to release this horrible beta? I mean it is incomplete, this is not a worthy release candidate. When are the patches coming? When will the AE work? This is a disaster we need hot fixes ASAP
greggoryaddison
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Hello im dealing with the same issue from CC2 where when I import my file to unreal i cant use any animations or retarget any skeletons. The way im working is i start with a CC2 face so i can edit the head from photo. I then se d that to iclone where i instantly edit in CC3 to get my character wit a head in the next gen.. i turn him into a cc3 character and get him to export.. when i get him to unreal and try to animate him its like he has silly putty for bones.. really getting stuck here. Really feeling like i cant create characters without having a problem using them
Alien Maniac
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Ah finally got it.....had to uninstall many programs to install it on drive C but.......now seems worth it. CC3 is working fine.


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