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Frequently Asked Questions

Posted By Miranda (RL) Last Year
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Miranda (RL)
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Here are the common questions you might encounter, and the tips to make the conversion smoothly.
  1. What base figure can be imported to CC via the Transformer function?
  2. Why can't I import the Daz Genesis characters into CC?
  3. How to find texture profile of Daz/HiveWire characters when doing Transformer?
  4. How to fix eye blinking issue in 3DXChange?
  5. How to fix eye abnormalities of Genesis 8 characters?
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Q. What base figure can be imported to CC via the Transformer function?

A. The compatible figures are
  • Daz Genesis 1, 2, 3, 8, Michael 4, Victoria 4
  • HiveWire (Dawn & Dusk)

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Q. Why can't I import the Daz Genesis characters into CC?

A. Only the standard Genesis characters can be imported into CC. Sometimes the so-call "Genesis compatible" character isn't really based on on the actual Genesis mesh. The skeleton difference make the transformation failed.

Besides, if there is hidden meshes settings in Daz Studio, Transformer Tool may not able to find exact matching topology for the correct conversion. Please check the hide mesh settings and try again.

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Q. How to find texture profile of Daz/HiveWire characters when doing Transformer?

A. Template > Character Creator 3 Template > DazResource > TextureProfile


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Q. How to fix eye blinking issue in 3DXChange?

A. Large eyes do not completely come to a close when blinking.  Use 3DXchange to adjust the eye blink morph target:


1. Export the iAvatar file from Character Creator, and load it to 3DXChange 
2. Export the "Eye_Blink" morph in OBJ format
3. Import to 3rd party 3D tool to edit eyes, and save it as OBJ
4. Replace the "Eye_Blink" OBJ with the updated one
5. Export the file iAvatar, and load it to CC3

Miranda (RL)
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Q. How to fix eye abnormalities of Genesis 8 characters?

Daz character not using the G8 standard eyeball failed to import into Character Creator (popup error message).
Workaround: Fix G8 eye abnormalities directly inside Daz Studio by utilizing its morph sliders before entering CC.


Note: we will continue to research proper fixes within CC for a possible future update/release.
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Miranda (RL) (9/27/2018)
Q. How to fix eye blinking issue in 3DXChange?

A. Large eyes do not completely come to a close when blinking.  Use 3DXchange to adjust the eye blink morph target:


1. Export the iAvatar file from Character Creator, and load it to 3DXChange 
2. Export the "Eye_Blink" morph in OBJ format
3. Import to 3rd party 3D tool to edit eyes, and save it as OBJ
4. Replace the "Eye_Blink" OBJ with the updated one
5. Export the file iAvatar, and load it to CC3



Miranda,

Could you check something with the devs for me?  It doesn't seem right to require folks bringing in Daz characters to have to edit the eyes this way.  They ought to be able to do it in a much simpler fashion -- by closing the eyes in Daz and exporting THIS and then taking this character into CC3, making an avatar out of it, and exporting it as the OBJ to use as the eyes closed morph.

Except... It doesn't work.  XChange reports inconsistent verts, which is crazy because they are exactly the same character.  The only possibility is that making an avatar somehow changes the verts between the two, which really shouldn't happen.  Anyway, it would be *really* nice for folks without a 3rd Party solution to fix their eyes in another way (if nothing more CC3 ought to support exported character morphs, the way it does clothing morphs.  That would solve a whole lot of issues).





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Mike "ex-genius" Kelley



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