Miranda (RL) (9/27/2018)
Q. How to fix eye blinking issue in 3DXChange?
A. Large eyes do not completely come to a close when blinking. Use 3DXchange to adjust the eye blink morph target:
1. Export the iAvatar file from Character Creator, and load it to 3DXChange
2. Export the "Eye_Blink" morph in OBJ format
3. Import to 3rd party 3D tool to edit eyes, and save it as OBJ
4. Replace the "Eye_Blink" OBJ with the updated one
5. Export the file iAvatar, and load it to CC3
Could you check something with the devs for me? It doesn't seem right to require folks bringing in Daz characters to have to edit the eyes this way. They ought to be able to do it in a much simpler fashion -- by closing the eyes in Daz and exporting THIS and then taking this character into CC3, making an avatar out of it, and exporting it as the OBJ to use as the eyes closed morph.
Except... It doesn't work. XChange reports inconsistent verts, which is crazy because they are exactly the same character. The only possibility is that making an avatar somehow changes the verts between the two, which really shouldn't happen. Anyway, it would be *really* nice for folks without a 3rd Party solution to fix their eyes in another way (if nothing more CC3 ought to support exported character morphs, the way it does clothing morphs. That would solve a whole lot of issues).
Alienware Aurora R7, Win 10, i7-8700k, 4.7GHz CPU, 32GB RAM, GTX Titan XP (12GB), Samsung 960 Pro 2TB M-2 SSD, TB+ Disk space
Mike "ex-genius" Kelley