Some more questions about using Daz characters with Iclone , CC3 etc
1- Can it convert the materials from Daz to PBR game ready or not? It seems in all the tutorials I could find for using Daz characters in Iclone they go and change the materials?
2- Do all the different features you can use for CC3 characters work for Daz characters once they have been imported using the Transfer tool?
Things like the lips synch from audio, the facial capture using an iphone etc
3- I already have FaceMojo to help create facial mocap using the iphone with Daz. Can that resulting baked animation be imported along with the character into Iclone?
4- Can I use clothes created in Zbrush and Marvelous Designer. Also I saw you can apply physics to hair and clothing with this work in this case too?
5- Can x-gen hair be imported and applied to my custom characters in Iclone and CC3?
I'm thinking to create mostly original characters, clothes and hair with the help of Daz, Maya and Zbrush and then assemble the animation in Iclone to export to Unreal.. Are there any other things I need to consider?