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Message
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Here are the common questions you might encounter, and the tips to make the conversion smoothly. - What base figure can be imported to CC via the Transformer function?
- Why can't I import the Daz Genesis characters into CC?
- How to find texture profile of Daz/HiveWire characters when doing Transformer?
- How to fix eye blinking issue in 3DXChange?
- How to fix eye abnormalities of Genesis 8 characters?
Edited
6 Years Ago by
Miranda (RL)
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Q. What base figure can be imported to CC via the Transformer function?
A. The compatible figures are - Daz Genesis 1, 2, 3, 8, Michael 4, Victoria 4
- HiveWire (Dawn & Dusk)
Edited
6 Years Ago by
Miranda (RL)
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Q. Why can't I import the Daz Genesis characters into CC?A. Only the standard Genesis characters can be imported into CC. Sometimes the so-call "Genesis compatible" character isn't really based on on the actual Genesis mesh. The skeleton difference make the transformation failed. Besides, if there is hidden meshes settings in Daz Studio, Transformer Tool may not able to find exact matching topology for the correct conversion. Please check the hide mesh settings and try again.
Edited
6 Years Ago by
Miranda (RL)
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Q. How to find texture profile of Daz/HiveWire characters when doing Transformer?A. Template > Character Creator 3 Template > DazResource > TextureProfile
Edited
6 Years Ago by
Miranda (RL)
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Q. How to fix eye blinking issue in 3DXChange?A. Large eyes do not completely come to a close when blinking. Use 3DXchange to adjust the eye blink morph target: 1. Export the iAvatar file from Character Creator, and load it to 3DXChange 2. Export the "Eye_Blink" morph in OBJ format 3. Import to 3rd party 3D tool to edit eyes, and save it as OBJ 4. Replace the "Eye_Blink" OBJ with the updated one 5. Export the file iAvatar, and load it to CC3
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Miranda (RL)
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Miranda (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Q. How to fix eye abnormalities of Genesis 8 characters?
Daz character not using the G8 standard eyeball failed to import into Character Creator (popup error message). Workaround: Fix G8 eye abnormalities directly inside Daz Studio by utilizing its morph sliders before entering CC.
Note: we will continue to research proper fixes within CC for a possible future update/release.
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Kelleytoons
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Kelleytoons
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 9.2K,
Visits: 22.1K
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Miranda (RL) (9/27/2018) Q. How to fix eye blinking issue in 3DXChange?A. Large eyes do not completely come to a close when blinking. Use 3DXchange to adjust the eye blink morph target: 1. Export the iAvatar file from Character Creator, and load it to 3DXChange 2. Export the "Eye_Blink" morph in OBJ format 3. Import to 3rd party 3D tool to edit eyes, and save it as OBJ 4. Replace the "Eye_Blink" OBJ with the updated one 5. Export the file iAvatar, and load it to CC3
Miranda, Could you check something with the devs for me? It doesn't seem right to require folks bringing in Daz characters to have to edit the eyes this way. They ought to be able to do it in a much simpler fashion -- by closing the eyes in Daz and exporting THIS and then taking this character into CC3, making an avatar out of it, and exporting it as the OBJ to use as the eyes closed morph. Except... It doesn't work. XChange reports inconsistent verts, which is crazy because they are exactly the same character. The only possibility is that making an avatar somehow changes the verts between the two, which really shouldn't happen. Anyway, it would be *really* nice for folks without a 3rd Party solution to fix their eyes in another way (if nothing more CC3 ought to support exported character morphs, the way it does clothing morphs. That would solve a whole lot of issues).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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DS-Waqas
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DS-Waqas
Posted 4 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 69,
Visits: 428
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Some more questions about using Daz characters with Iclone , CC3 etc 1- Can it convert the materials from Daz to PBR game ready or not? It seems in all the tutorials I could find for using Daz characters in Iclone they go and change the materials? 2- Do all the different features you can use for CC3 characters work for Daz characters once they have been imported using the Transfer tool? Things like the lips synch from audio, the facial capture using an iphone etc 3- I already have FaceMojo to help create facial mocap using the iphone with Daz. Can that resulting baked animation be imported along with the character into Iclone? 4- Can I use clothes created in Zbrush and Marvelous Designer. Also I saw you can apply physics to hair and clothing with this work in this case too? 5- Can x-gen hair be imported and applied to my custom characters in Iclone and CC3? I'm thinking to create mostly original characters, clothes and hair with the help of Daz, Maya and Zbrush and then assemble the animation in Iclone to export to Unreal.. Are there any other things I need to consider?
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Peter (RL)
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Peter (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 2 hours ago
Posts: 23.1K,
Visits: 36.6K
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DS-Waqas (12/30/2020)
Some more questions about using Daz characters with Iclone , CC3 etc 1- Can it convert the materials from Daz to PBR game ready or not? It seems in all the tutorials I could find for using Daz characters in Iclone they go and change the materials?
Yes. If you choose the "Advanced" option when using Transformer, CC3 will convert the Daz materials be to CC3 compatible.2- Do all the different features you can use for CC3 characters work for Daz characters once they have been imported using the Transfer tool?
Yes. Once a Daz character is converted using Transformer it will then be a standard CC3 character. It can then use all the animation features of iClone.
3- I already have FaceMojo to help create facial mocap using the iphone with Daz. Can that resulting baked animation be imported along with the character into Iclone?
No. iClone has its own facial animation features. Once you bring in a Daz character you can then animate it using the Face Key editor, Motion Puppet or using facial mocap with either Live Face (iPhone) or Faceware (Webcam).
4- Can I use clothes created in Zbrush and Marvelous Designer. Also I saw you can apply physics to hair and clothing with this work in this case too?
Yes. You can import clothing, hair and other accessories from almost any 3rd party source. Once converted you can apply physics to them.
5- Can x-gen hair be imported and applied to my custom characters in Iclone and CC3?
Any hair can be imported into CC3 in OBJ or FBX format but only as a standard mesh. You can also import hair morphs from Daz along with the hair mesh. Once converted, hair physics can be applied.
Peter Forum Administrator www.reallusion.com
Edited
4 Years Ago by
Peter (RL)
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Ryu Senpai
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Ryu Senpai
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3,
Visits: 91
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What is the most efficient way to import the large selection of DAZ Assets in to CC3? Will I need to just do the individual projects to get them over on the Transformer? Or any other options?
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