Hello everyone, here are some information to help you evaluate the Iray Plugin before the official launch date.
If you have any questions, please leave a comment in this thread.Compatibility
The Iray plugin supports both Character Creator 3 and iClone 7.
*Iray ready iClone 7 will be made available in the final quarter of 2018.Hardware Support
- Iray supports any number or combination of NVIDIA CUDA GPUs and CPUs running within the same machine and gives you control over which are being used for rendering.
- AMD graphics card is not supported in this architecture.
- NVIDIA CUDA GPUs System requirements
Reference: NVIDIA Render Performance Benchmark
- GPUs of CUDA compute capability 3.0 and higher are supported
- The drivers needs to support CUDA 9.0
Example: a system with two NVIDIA GTX-1080 graphic cards can almost double the render speed.Performance
Rendering speed for the Iray Plugin is on par with NVidia Iray. We will perform more tests and provide users a reference report by the time of the official launch.Animation Sequence Rendering
Multiple frame rendering is available for iClone's Iray plugin, while Character Creator will only offer single frame rendering.Lighting and Shadow
iClone provides fine-grain control over real-time lighting and shadows which allow it to bend reality with the likes of Shadow Caster and shadowless lighting.
Iray is a raytracing system with physically based rendering wherefore any type of light source and emissive mesh must cast shadows.
Example: iClone can support shadowless lighting while Iray can not.
Example: iClone can cast shadows without a light source while Iray can not. This explains why there is a difference in the shadows for the WIP 1 video.Supported iClone Post Effects
In the the first Iray PlugIn release, we will focus on Iray’s photorealistic rendering, iClone camera and light mapping, as well as the full MDL material support. We do hope we can deal with other post effects like LUT, HDR, or NPR in the near future. Compatibility to the Existing iClone Functions
Only the incompatible ones are listed:
- Heightmap Terrain -- will be supported in the next official release
- SpeedTree -- will be supported in the next official release
- Particle (e.g. PopcornFX)
The implementation of Iray has superceded the feature sets of the legacy Indigo render system.
|Available Render Modes||Interactive & Photoreal||Photoreal|
|Supports CPU Rendering||Yes||Yes|
|Support GPU Rendering||Yes||Yes|
|Supports Disney PBR Workflow||Yes||No|
|Material Format||MDL (Exchangeable)||IGM|
Iray Batch Render
iClone and CC will export and pass the scene to Iray Batch Render, which implies that users are allowed to render without iClone and CC running in the background.
*The Development Team is looking into cloud-based rendering service, but we can't promise anything at this moment.
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