Hier mal ein Beispieltext der bei der Proversion mit ausgegeben wird.
Viellleicht kann sich der eine oder andere, der das Programm ausprobieren möchte danach orirntieren.
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Beispieltext aus FaceGen Artist Pro für G3:
Your new morph has been saved here:
C:\Users\Public\Documents\My DAZ 3D Library\data\DAZ 3D\Genesis 3\Male\Morphs\FaceGen\Erik.dsf
Your new texture images have been saved here:
C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\FaceGen\Genesis3M\Erik\
To apply your new face shape:
0. Restart Daz Studio.
1. Load the Genesis 3 Male mesh (Smart Content -> Files -> Figures).
2. Select Parameters (or Shaping -> Editor) -> Genesis 3 Male -> Actor -> Head.
3. Your new control should appear under the name you gave it. Move to 100%
To apply your new color maps:
1. Select Surfaces -> Editor -> Genesis 3 Male' -> Surfaces.
2. Bind surfaces to images by selecting, then clicking on the image icon in 'Diffuse Color' and choosing 'browse':
Bind the following surfaces to the respective image:
Ears,EyeSocket,Face,Lips : tex_face.jpg
Irises,Pupils,Sclera : tex_eyes.jpg
Torso : tex_torso.jpg
Arms : tex_arms.jpg
Legs : tex_legs.jpg
3. (optional) For Eyelashes, reduce Opacity Strength to 0 for best likeness.Your new morph has been saved here:
C:\Users\Public\Documents\My DAZ 3D Library\data\DAZ 3D\Genesis 3\Male\Morphs\FaceGen\Erik.dsf
Your new texture images have been saved here:
C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures\FaceGen\Genesis3M\Erik\
To apply your new face shape:
0. Restart Daz Studio.
1. Load the Genesis 3 Male mesh (Smart Content -> Files -> Figures).
2. Select Parameters (or Shaping -> Editor) -> Genesis 3 Male -> Actor -> Head.
3. Your new control should appear under the name you gave it. Move to 100%
To apply your new color maps:
1. Select Surfaces -> Editor -> Genesis 3 Male' -> Surfaces.
2. Bind surfaces to images by selecting, then clicking on the image icon in 'Diffuse Color' and choosing 'browse':
Bind the following surfaces to the respective image:
Ears,EyeSocket,Face,Lips : tex_face.jpg
Irises,Pupils,Sclera : tex_eyes.jpg
Torso : tex_torso.jpg
Arms : tex_arms.jpg
Legs : tex_legs.jpg
3. (optional) For Eyelashes, reduce Opacity Strength to 0 for best likeness.
MFG action

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