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How to fix the sky when using toon shading?

Posted By Famekrafts 7 Years Ago
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Famekrafts
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I am using a sky background on a 360 sky with toon shading.

This is what happens when I use toon shading, dark and light parts are visible completely with a line.

How do I fix this so that even the dark part of the sphere is also bright like the other side, so the shading isn't visible that much?

I have to use a scene which is going to focus on the sky otherwise. I didint require it.




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Famekrafts
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Famekrafts (6/9/2018)
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I am using a sky background on a 360 sky with toon shading.

This is what happens when I use toon shading, dark and light parts are visible completely with a line.

How do I fix this so that even the dark part of the sphere is also bright like the other side, so the shading isn't visible that much?

I have to use a scene which is going to focus on the sky otherwise. I didint require it.





For now I have increased the self-illumination to get the desired result but is there any other way?




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animagic
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Normally for the sky you would set self-illumination to 100%, otherwise the lighting comes from the one key light used by the toon shader. You'll notice that if you change the orientation of the light, the light/dark border changes position.

With self-illumination at 100%, the sky looks OK to me. Is there a reason you wouldn't use that or does it still gives problems?


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Famekrafts
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Working fine for now.

CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
Official Website  Reallusion Store  





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