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Manipulating bones in pose-mode (Blender) to create CC morphs

Posted By Mythcons 7 Years Ago
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Manipulating bones in pose-mode (Blender) to create CC morphs

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Mythcons
Mythcons
Posted 7 Years Ago
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Hello,

I recall that you can export an FBX from Character Creator, import into Blender, manipulate/scale the bones with the pose tools, then import the character back into Character Creator with the bone alignment and scale appropriately saved. I used to be able to do this, but the information has fled my brain, and I cannot find the procedure to replicate it. Could someone direct me to the appropriate information or explain the process again? Thanks.




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