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Character Creator 3 - Work-In-Progress 1 (Pre-Order Now!)

Posted By Miranda (RL) 8 Years Ago
Rated 4.4 stars based on 8 votes.
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Character Creator 3 - Work-In-Progress 1 (Pre-Order Now!)

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TonyDPrime
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Posted 8 Years Ago
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Okay, this stuff I love...LOVE...and I will celebrate having it.
BUT it drives me crazy when I see things like THIS. 
Because the image sequence *specifically* addresses shadows, and then there is a clear missing shadow in the Iray take...
The hand shadow across the chest...
Is this a bug I am seeing, or some element of lighting that Iray is handling properly that iClone PBR was not?  What is that!? 
What is the answer to the question- What happened to the hand shadow across the chest?
Shouldn't the shadow McJiggy allow you to replicate the shadow?

https://forum.reallusion.com/uploads/images/f9f8e955-f4e1-4800-b703-5ec2.jpg

Because this missing shadow made me wonder if iClone's lights are not handled the same inside Iray?  
And if that is the case, then the extent of the imaging/ post processing appears pretty minimal.
MINIMAL!

This is what it shows:
1) Exposure
2) Highlights
3) Shadows
4) Saturation 
5) WhitePoint

Okay, if they are ON TOP OF what iClone's lighting can do, great.  But NOT enough if it is just Iray's handling, in addition to an IBL.
I HAVE TO POINT THIS OUT.
iClone has AO settings, HDR settings - with Bloom effects. And then its own Tone Mapper!....Not to mention then, its own GI panel.

And I see there are separate Sun Settings...er, "Sun Seetings" (which I love, leave it this way), and then Sky and Horizon Settings.  So I acknowledge I do not know the full gamut of what is there.
But Imaging-Tonemapper seems coming up short.  Brightness, Contrast, Hue!....HUE!!!!  Not just whitepoint, HUE!
FIX NOW, NOT LATER.

Speaking of Hue...There better be LUT action in there, too.  Octane has, in its imaging area, a node channel to load in LUTs, like iClone.
And, I know I can LUT in whatever I want with Photoshop.  No...I want in Iclone, in Iray plugin! 
OMG -- No excuses for another renderer to have what iClone's PBR has, and then iClone's own renderer does not have it. 

OMG x2....and a Post Processing area...this HAS TO HAVE POST PROCESSING bloom and all that glinty glare action.    

By the Sun-Seetings God, I beg you....include a robust Imaging and Post Imaging suite.
For Iray's sake, please.  Okay, I will break it to you...Iray can't do it alone...it needs iC7's magic sprinkled on top, or underneath, and then Iray on top.  
Okay, listen...it doesn't matter who is on top of who, or who's parts are where, just sandwich the 2 together so that it is a delicious meaty sandwich, with extra onion rings AND a side salad, WITH grilled chicken and avacados.
Pretty please, with a diet Pepsi. 
And where is the restroom?

Thank you.

@CtrlZ - typically, and up to this point historically, SLI does nothing for GPU rendering.  Just having 2 in system is all that is needed, like in Daz Iray.
Kelleytoons
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Postfrosch (5/23/2018)
Hello RL,

In the description of the CC 3.0 for IClone 7 is nothing on whether this is still possible, or is the CC 3.0 for Iclone just to create a "naked avatar"
(without clothes) thought. But then it would be a step backwards.


I'm curious as to why you think this would be a step backwards.  I'm not disagreeing, per se, as I have my own thoughts on this, but I'd love to hear yours specifically.  Even if you create your clothes on an avatar (as you would have to, anyway) why do you think exporting them as OBJ would be less useful than exporting them as FBX?





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Mike "ex-genius" Kelley
CtrlZ
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I am also curious about sli compatibility with iray? but I can tell you I haven't been this excited about a new release since faceware was announced! 




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gcshep
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Miranda thank you very much for the update regarding the price.
Best Regards 
George
Postfrosch
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Hello RL,
I still have a question about CC 3.0 for IClone 7 (does not concern CC 3 pipeline version)

Is it possible to import clothes via FBX with the version CC3.0 Iclone7 as before?
I create or convert via BodyTemplate (Iclone 6) my clothes from DAZ into a version suitable for the CC. I export dan this BodyTemplate (incl clothes) as FBX. This fbx figure I can then in CC 2.3 via this button
https://forum.reallusion.com/uploads/images/b9caf03f-d6a2-49fb-ba7d-8884.jpg
use in the CC, adjust the clothes, change color, etc. So (or something like that) probably many users have so far with the program procedure.

In the description of the CC 3.0 for IClone 7 is nothing on whether this is still possible, or is the CC 3.0 for Iclone just to create a "naked avatar"
(without clothes) thought. But then it would be a step backwards.

An answer or clarification would be very welcome by RL
Greets from Germany
Postfrosch


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https://forum.reallusion.com/uploads/images/cd9c9a06-21a5-44c5-9f67-6810.jpg
Mr_Squarepeg
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So here goes a question for reallusion staff - Will the upcoming stand alone version of Character Creator 3 work with Crazy Talk 8?
Looking at buying that in addition to Character Creator 3 when it comes out. :)

Thank you for your time,
Head Clot
Alolu
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Very excited to use this!!!!! :P:D:D:D
Mr_Squarepeg
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Looking forward to this :)
Xodroc
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Looks interesting.

I'm curious about support for 3D Scans and Retopology/Hybrid Character Assets.

For me what usually prevents these tools from remaining useful is that everything must be conformed to the software's base model geometry to use it's features.  

Famekrafts
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will2power71 (5/22/2018)
Kelleytoons (5/22/2018)
I posted this as a comment when the video was first posted, but I'll mention it again here -- it should at least be a red flag that, once again, no animation is shown with the iRay examples.  No one would like to be proven wrong here than me, but the fact is it still looks like iRay for iClone is going to be in the range of the Indigo disaster.


While I can't say that it will definitely work, I can say that I've done a few animations in Iray and it's really going to be hardware dependent. If Reallusion's implementation isn't a stripped down version of Iray --allowing for multiple GPU use; then it might show some promise indeed. Rendering animations with two GTX 980 ti's in Iray isn't that bad. I might daresay it's pretty painless as long as you don't use the default settings. Iray's one of those renderers that is really dependent upon how you set it up before you start rendering. It's nowhere near as fast as iClone but it's okay if you have the right hardware and do what you can to speed up the render times --at least in DAZ Studio. I imagine the implementation in iClone will probably be even faster with most models having lower texture resolutions than native DAZ. As with most things, I will wait and see what develops before I start any groaning.

I do like the quad meshes, though.



Current real-time settings in iclone don't allow two GPUs to speed up the rendering. If iray supports clubbing of 2 GPU that then it will be very beneficial and worth adding.



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