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Character Creator 3 - Work-In-Progress 1 (Pre-Order Now!)

Posted By Miranda (RL) 8 Years Ago
Rated 4.4 stars based on 8 votes.
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Character Creator 3 - Work-In-Progress 1 (Pre-Order Now!)

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Kelleytoons
Kelleytoons
Posted 8 Years Ago
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The problem is the way that hair is shaped -- it's not just for African Americans, but even Caucasians with curly hair.

It's the limitation with the poly strip hair system -- opacity maps (which is what gives the "hair" the quality of actual strands) can't work for close curls.  But poly hair is about the only thing that works well in a Real Time system like iClone.

Other approaches, like fibermesh, can and do such hair, at the cost of render time (again, not an option for iClone, but perhaps for other render engines).  Another possibility is a fur render system.

I do wish iClone had its own hair system for these reasons and a lot more, but I'm also not optimistic we'll ever see (or I'll see it in my lifetime).  In the meantime you *can* try and use fibermesh conversions from Daz (they will port, but they will also be ridiculously slow in terms of render or even system resources -- I brought in a pretty nice close cut Afro that completely killed my system.  I may continue to try, though, and if I come up with anything that works I'll post it here for others to at least look at).



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greglh
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When will they upgrade HAIR options for African Americans?  They put in a lot of time for hair for Caucasian people, but extremely limited for other people. 
This has been the case for years.  Not only with Iclone, but other software such as Poser.   They offer all of these hair technologies, but they are all aimed for Caucasian models.   

I'd like to see them offer as part of their hairstyle series some serious variations for African Americans such as various length afros, cornrows, twist, braids, natural hair styles, ability to style those styles in wraps and other things.   

The same goes for Asian and Latino communities as well as others. 




JimmyB7
JimmyB7
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illusionLAB (5/23/2018)
My first "high end" computer cost nearly 6k, and this morning it's sitting on the bottom of my driveway waiting for the garbage collection.


Been there, done that, more than once LOL.



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VirtualMedia
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Pixar Animation Studios Open Subdivision Technology?

Autodesk dated review of How & What:



Demo subdivision options? Area specific on characters?  The ears, eyes, nose, mouth and hands ran through the Pixar 'PAST'
thing which looked impressive. 

These features often get munched up in CC2 if pushed..

I get Quick Renders - it's why I IClone... However.. If CC3 designed characters that render PIXAR quality video in IC with some patience and hardware that would rock.  If it could do it in half the time of DS - Sign me up..

Any info or premonitions appreciated..


Virtual Media® / VTV® / The Virtual Entertainment Network...
http://VTVLive.com
Christy0
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CC3 Looks amazing - time I start saving up the shackles again :)







https://forum.reallusion.com/uploads/images/e9080617-e063-46e7-ad69-a9c8.png https://forum.reallusion.com/uploads/images/f125ca23-2f9f-40dc-b6cd-d1a8.png https://forum.reallusion.com/uploads/images/d5dd533e-e6d4-4ee9-9a17-91da.png

TonyDPrime
TonyDPrime
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TonyDPrime
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Kelleytoons (5/23/2018)

Plus the concerns you raise are very valid -- if iRay doesn't come *close* to transparency when it compares to the render inside of iClone, but rather requires a ton of tweaking of lighting and materials, then it just isn't worth it (and what about Popcorn FX?  Sigh, the more I talk about it, the more I talk myself out of it).


The visual thing will be up for debate, that is for sure.  Sometimes PBR does an efficient job to the point where it just won't be needed to have ray-tracing. 
I think the vid shows this, the modeled guy looks like PBR rendering will be just fine, whereas the amazing beautiful vixen, she deserves ray-tracing.  Like, I want to be that light...reflecting on her body, making the sub-surface scatter....
It will be glorious.  But, it will be glorious for 15 seconds, and then I will want to tweak it further.  I think iC7 has a great array of visual tools, very UI friendly.  But even there it is missing a whole slew of PBR channels that Daz has (sheen, dual lobe spec, metallic flakes, etc).  UE4 has a whole bunch of shader modes, specifically for targetted textures.  In iC7, using Super tools is the workaround.  So okay, but fine, you can get a look you want end explore it further with the rest of the tools.   But with rendering, Octane's imager has Brightness, AND Exposure.  Contrast, AND Highlights...Hue, White Point, Bloom, Glare, LUTs, grain, masks, etc....

You are right -The PopcornFX part will either be a very, very pleasant surprise, or a big disappointment.

In the video the colors and lighting seem to match, and I'm like "this looks beautiful...".
Then I see that missing hand shadow, and I'm like "What is that?"....Then I pay more attention to the Tonemapper part, and I'm like, "No...Noooo....NOOOOO....NEED MORE!!!  NEEEEEED MOOOOORE!!!!!! 
Where's me Bloom...WHERE'S ME FRIGGIN' BLOOOOOM???!!!!!" 
Perhaps as this is the CC3 implemented version of Iray, and it has more limited menu options than will the iC7 one.  If so, I can see that being a design choice, fine. 
I just do not want to see what looks to be an extremely brilliant tool get down-throttled in the name of user ease. 
We are your artists.  Don't give us that 8 color Crayola box....Give us that big mega 64, 96, 152 (whatever) color one.     
SpaceCore
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Kid morphs are a pain in CC, but this is a GREAT tutorial that I used to create a standard child base character that I can manipulate however I want now. Pretty happy with the result

https://www.youtube.com/watch?v=TJRrHHyIvCc

https://forum.reallusion.com/uploads/images/59bbb834-6cd0-488c-a39c-7459.jpg
illusionLAB
illusionLAB
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My first "high end" computer cost nearly 6k, and this morning it's sitting on the bottom of my driveway waiting for the garbage collection.
R Ham
R Ham
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TonyDPrime (5/23/2018)

Anyway, this all begs the question....why not use just 1 GPU on PBR and call it a day?  
Know what, it is a great question, this is what you do in UE4, but then after using Octane and Iray, you can't help but see deficiencies. 
But in the end, it just depends what your rendering output required. 
Path-trace or No-trace.  I say try dual-GPU 1st, and compare it with 2 vs 1 and see if it adds value to you or not.

The young man brought his car to the old engine builder. He said, "I want you to build me an engine that will go really fast!" The old man answered, "Speed costs money, son. How fast do you want to go?" PCs are probably the best hobby I've ever had. I do love the hardware. Sometimes I can forget what my original goal was. When that happens, my wallet reminds me. :)



"Less clicks good, more clicks bad."

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