Kelleytoons (6/17/2018)
TonyDPrime (6/17/2018)
PS - You had me at "Hi everyone"...(sniff)...you had me at "Hi everyone..." :rolleyes:Ah, but I notice she didn't have you at "the rendering speed is the same as nVidia" -- meaning, of course, slow (and thus not suitable for animation, at least for most of us).
LOL...I knew it already, but I think we have to really come to terms with what is even possible to have. And, you are right, KT.
Iray will be slow, but with denoiser it will be faster.
Octane, the fastest, already has the majority of Brigade engine in it, per the developers, so what we are testing now with Version 4 test build is as fast as we will see.
To me, it (Version 4 test build) is really not faster than Version 3, which in my opinion is slower at times than Version 2.
The only real-time thing will be RTX, and if you look online at Nvidia's presentation of it in the past month, it doesn't always look real-time. Maybe the amount of GPUs they used makes a difference.
Because on the UE4 Storm Troopers with Captain Phasma demo, it did look real-time...BUT...they were using 4 Volta (4 x $3K = $12K).
So, if any of us are thinking we are going to get a real-time raytracer anytime soon, forget it. And, you need multi-GPU, no matter what the case.
If iClone goes RTX, then maybe this will be the closest and best chance to have what you really want to see. But now, Iray with denoiser is one of the best solutions I think, all around.
But, yeah, 1 GPU will not cut it on a normal to big scene.
(Oh BTW - Redshift isn't faster than Octane. No, it is in fact slower. I have used it. Slower.)