uman2006
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uman2006
Posted 7 Years Ago
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Hi there! I am facing the following issue: when adding Tokomotion characters to a scene, they appear with their legs through the body, which is not the case of any other character I am using in the same scene. I have tried to orient their bones without any success. Could you suggest any fix? Thanks! 75% of original size (was 674x19) - Click to enlarge
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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This is almost always an issue with the feet intersecting with the ground -- see if you have Foot Contact turned on in the Modify panel (or, conversely, either move the ground plane down, or move the character up -- if it's a foot intersection problem it will go away as the feet no longer have to be scrunched up).
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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uman2006
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uman2006
Posted 7 Years Ago
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Last Active: Last Year
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Visits: 153
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Thanks Kellytoon for this quick answer. I am afraid though that the problem has something to do either with the landscape or with a bug. When I replace one of the character with a G6 avatar (drag and drop the new character on the old one), only one leg is bent. If I disable the foot contact option, the character's legs move slightly but never revert to their original position. Besides as I was attempting to place the G6 character next to the other, I couldn't move it where I wanted to, as at some point in the scene it was vanishing. Pressing the F key brought me in front of the character in a grey scene, while zooming out never displayed the full landscape. 75% of original size (was 674x19) - Click to enlarge For the sake of completeness, I am using the following:- Tokomotion avatars- Quanum desert terrain- Sky tool 75% of original size (was 674x19) - Click to enlarge Any idea?
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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What happens when you move those characters up into the air? Just try it -- grab one of them and move it straight up.
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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Postfrosch
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Postfrosch
Posted 7 Years Ago
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Last Active: 2 Years Ago
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QTV Desert is not a terrain but a prop
Question: Did you convert this prop to terrain? If so - did you take out the hook here? 75% of original size (was 674x19) - Click to enlarge That could fix the leg problem
If you use it as a prop, then press "Ctrl + G" once and let the grid show you If the grid is over the terrain prop, the avatars are on the grid even if you pull them to the ground .. Add the Tokomotion avatar once double-click into the scene and see how it looks with his legs.
Greets from Germany Postfrosch
-------------------------------------------------------------- 75% of original size (was 674x19) - Click to enlarge
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uman2006
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uman2006
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 8,
Visits: 153
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@Kellytoon: You are right indeed, sliding the ground down allows the legs to stretch out. That's where Postfrosch's post comes into play. @Postfrosch: Indeed converting the prop to terrain did the trick. Legs can be tuned to hit the ground properly. Many thanks, vielen dank to both of you! 75% of original size (was 674x19) - Click to enlarge
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