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Collision Avoidance for Particles!

Posted By jasonjbrown 14 Years Ago
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jasonjbrown
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Posted 14 Years Ago
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The particle system in iClone is amazing in terms of its customizeablility, but the particles do not have any kind of collision avoidance... so the particles pass thru any object they encounter....

I would love to be able to create invisible primitive objects (like a sphere or a cube) which would not appear in a render but would force nearby particles to either be deflected or attracted.

Even just simple deflection would be great.  That would enable us to create particle effects ... like water spilling down a set of stairs.... or a cooking fire rebounding around an iron cauldron's base.... or smoke moving through a doorway into a room...

brand468
brand468
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Yes i agree, this would be very helpful and help to make the particle animation more real. Smile

My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

Dreamcube017
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I agree. THis would be great.

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Peter (RL)
Peter (RL)
Posted 14 Years Ago
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Thanks for the feedback. The iClone development team will review your suggestions. Smile

                                                                

Peter
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www.reallusion.com


brand468
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It would also be very nice to have the possibility to get the particles to bounce back when reaching an object. For an example smoke reaching the celing and then fill the room.

My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

Dreamcube017
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I agree. That would be very useful.

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Seeker769
Seeker769
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These are great ideals, I would love to see them implemented in a future version Smile

iClone training resources  https://forum.reallusion.com/Topic70771-161-1.aspx

                                                                                               

    

Samulis
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Perhaps it could be a section called 'Collision Reactivity'. The higher the level, the less speed is removed per collision. In addition, a box could be checked labeled 'Collision Avoidance' which would make the direction change upon collision.


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brand468
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Posted 13 Years Ago
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Peter (RL), any chance some of these suggestions will be implemented in Reallusion 5? Smile

My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

Dreamcube017
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Meshes as particles anyone?

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***BEST OF THE CORE**
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Player not working? Use this link.

My other audio work.

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