Author
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Message
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jasonjbrown
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jasonjbrown
Posted 14 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 295,
Visits: 2.4K
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The particle system in iClone is amazing in terms of its customizeablility, but the particles do not have any kind of collision avoidance... so the particles pass thru any object they encounter.... I would love to be able to create invisible primitive objects (like a sphere or a cube) which would not appear in a render but would force nearby particles to either be deflected or attracted. Even just simple deflection would be great. That would enable us to create particle effects ... like water spilling down a set of stairs.... or a cooking fire rebounding around an iron cauldron's base.... or smoke moving through a doorway into a room...
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brand468
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brand468
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 231,
Visits: 7.8K
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Yes i agree, this would be very helpful and help to make the particle animation more real.
My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K 3840x2160 + 2x28"
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Dreamcube017
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Dreamcube017
Posted 14 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.9K
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I agree. THis would be great.
---------------------------------------------------- ***BEST OF THE CORE** :A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.
Player not working? Use this link.
My other audio work.
Facebook page:
Creation begins at the core.
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Peter (RL)
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Peter (RL)
Posted 14 Years Ago
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Group: Administrators
Last Active: 1 hour ago
Posts: 22.7K,
Visits: 35.7K
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Thanks for the feedback. The iClone development team will review your suggestions.
Peter Forum Administrator www.reallusion.com
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brand468
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brand468
Posted 14 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 231,
Visits: 7.8K
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It would also be very nice to have the possibility to get the particles to bounce back when reaching an object. For an example smoke reaching the celing and then fill the room.
My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K 3840x2160 + 2x28"
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Dreamcube017
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Dreamcube017
Posted 14 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.9K
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I agree. That would be very useful.
---------------------------------------------------- ***BEST OF THE CORE** :A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.
Player not working? Use this link.
My other audio work.
Facebook page:
Creation begins at the core.
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Seeker769
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Seeker769
Posted 14 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 422,
Visits: 1.1K
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These are great ideals, I would love to see them implemented in a future version
iClone training resources https://forum.reallusion.com/Topic70771-161-1.aspx
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Samulis
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Samulis
Posted 14 Years Ago
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Historical Content Creator
Group: Forum Members
Last Active: 7 Years Ago
Posts: 418,
Visits: 1.9K
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Perhaps it could be a section called 'Collision Reactivity'. The higher the level, the less speed is removed per collision. In addition, a box could be checked labeled 'Collision Avoidance' which would make the direction change upon collision.
Samersania Film Studios - Historical Content - Recommended Resources - Albums
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brand468
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brand468
Posted 13 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 231,
Visits: 7.8K
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Peter (RL), any chance some of these suggestions will be implemented in Reallusion 5?
My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K 3840x2160 + 2x28"
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Dreamcube017
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Dreamcube017
Posted 13 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.0K,
Visits: 2.9K
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Meshes as particles anyone?
---------------------------------------------------- ***BEST OF THE CORE** :A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.
Player not working? Use this link.
My other audio work.
Facebook page:
Creation begins at the core.
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