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Collision Avoidance for Particles!

Posted By JasonJ68 16 Years Ago
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brand468
brand468
Posted 16 Years Ago
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It would also be very nice to have the possibility to get the particles to bounce back when reaching an object. For an example smoke reaching the celing and then fill the room.

My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

Peter (RL)
Peter (RL)
Posted 16 Years Ago
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Thanks for the feedback. The iClone development team will review your suggestions. :)

                                                                

Peter
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www.reallusion.com


Dreamcube017
Dreamcube017
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I agree. THis would be great.

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brand468
brand468
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Yes i agree, this would be very helpful and help to make the particle animation more real. :)

My computer: Intel i7-7700K 4.2Hhz 64Gb, Windows 10, GeForce GTX 1080 + GeForce GTX 1070, Phillips monitor 40" 4K  3840x2160 + 2x28" 

JasonJ68
JasonJ68
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The particle system in iClone is amazing in terms of its customizeablility, but the particles do not have any kind of collision avoidance... so the particles pass thru any object they encounter....

I would love to be able to create invisible primitive objects (like a sphere or a cube) which would not appear in a render but would force nearby particles to either be deflected or attracted.

Even just simple deflection would be great.  That would enable us to create particle effects ... like water spilling down a set of stairs.... or a cooking fire rebounding around an iron cauldron's base.... or smoke moving through a doorway into a room...




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