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OFFICIAL 3DXchange 7.7 Issues Thread

Posted By Peter (RL) 7 Years Ago
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tvwk2013
tvwk2013
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I fixed it, found a manual here https://www.reallusion.com/FeedBackTracker/Issue/screen-resolution-for-large-monitors now it looks really good )
tvwk2013
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I was trying to do it, but it didn't helped ( the size of this small window is not changing (

wires
wires
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You appear to be using an unusual screen resolution and that may be causing the sizing problem.

Have you tried clicking the "Restore Down" icon and then adjusting the size by dragging the outer window edges to increase the size?

https://forum.reallusion.com/uploads/images/bed4e67e-d96f-4ddb-9814-2375.png



Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.


tvwk2013
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I have an issue with targeting the bones for the Non Standard character in 3DEchange, the window is hiding the part of the left hand and I am not able to move it or resize the screen, may be somebody can help

https://forum.reallusion.com/uploads/images/9e1a64bf-257f-4ebf-9d89-42e0.png
vidi
vidi
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Have you interested in an analysis? If not why ? 

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vidi
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As you can see in the videos, the content does have correctly set UVs
For that I need to see the UV maps. General,  Only properly created UV maps are without trouble if you want share Objects
The most sketchup models are troublemaker, because only Material IDs with assign Texture but not right UV mapped 
Maybe you can upload your file for analyzed ? 


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Lord Ashes
Lord Ashes
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vidi (2/2/2021)
Looks like the OBJ. have not properly UV maps 


As you can see in the videos, the content does have correctly set UVs because the material/texture is correct when the content is pushed to 3DXChange from iClone which is what can be seen at the beginning of the video. However, as you indicated, when the content is exported then it looks like it is mixing up the material and/or UVs (Video #2) as well as sometimes dropping parts of the mesh itself (Video #1 but also seen a bit in Video #2). 

"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
vidi
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Looks like the OBJ. have not properly UV maps 

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Lord Ashes
Lord Ashes
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There seem to be problems using the EXPORT TO OBJ function with a lot of content. So far I have noticed three kinds of issues which affect a large portion of content (at least from the spot check of content that I tried to export):

1. Parts of the exported content has missing meshes



2. The exported textures/materials are wrong



3. The exported files is a corrupt file

https://youtu.be/QmcErogPIJ8

The original thread in which I noted this can be found at: https://forum.reallusion.com/471414/Major-Issues-With-Export-OBJ-Function

"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts"
Bowser and Blue, Busting The Breast
wires
wires
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I can't help feeling that DAZ are trying to make importing their characters in to RL products as difficult, if not impossible, as they can. :ermm::Whistling:

Gerry



System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.



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