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FBX Export from 3DX in to Unity has incorrect blend shape names

Posted By saajjj Last Year
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FBX Export from 3DX in to Unity has incorrect blend shape names

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saajjj
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saajjj
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Hello,
When I import an FBX exported from 3DXchange in to Unity, the blend shape names are 'messed up' (for lack of a better phrase). This is what I did:
1. Create character in CC
2. File > Export > Send Character to iClone
3. In iClone, click on character and select 'Edit in 3DXchange'
4. In 3DXchange, select character, then do File > Export to Other 3D Format > Export FBX
5. In the Export FBX dialog, set Target Tool Preset > GameEngine_Unity3D, hit Okay.
6. Imported the FBX in to Unity (standard settings)
7. Everything seems to be okay, accept the blend shape names, which look like this:
Open$$RL_1$$
...
Eye_Blink_L$$RL_25$$ and so on.


I checked the shape names in 3DXchange, and they look perfectly fine.

Am I missing something or is this a bug? Any help appreciated

Thanks,

Here are my working specs:
Windows 10 x64
nVidia GeForce 1050
Unity 2017.3.1f1
Character Creater 2.3.2511.1 Lite
iClone 7 Trial 7.2.1311.1
3DXchange 7 Trial 7.2.1220.1


The Simulation Crew
The Simulation Crew
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Last Active: 9 Months Ago
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Same here! Can some clear this up? Because sometimes I get good results (good naming without the sufixes).



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