|
By saajjj - 7 Years Ago
|
Hello, When I import an FBX exported from 3DXchange in to Unity, the blend shape names are 'messed up' (for lack of a better phrase). This is what I did: 1. Create character in CC 2. File > Export > Send Character to iClone 3. In iClone, click on character and select 'Edit in 3DXchange' 4. In 3DXchange, select character, then do File > Export to Other 3D Format > Export FBX 5. In the Export FBX dialog, set Target Tool Preset > GameEngine_Unity3D, hit Okay. 6. Imported the FBX in to Unity (standard settings) 7. Everything seems to be okay, accept the blend shape names, which look like this: Open$$RL_1$$ ... Eye_Blink_L$$RL_25$$ and so on.

I checked the shape names in 3DXchange, and they look perfectly fine.
Am I missing something or is this a bug? Any help appreciated
Thanks,
Here are my working specs: Windows 10 x64 nVidia GeForce 1050 Unity 2017.3.1f1 Character Creater 2.3.2511.1 Lite iClone 7 Trial 7.2.1311.1 3DXchange 7 Trial 7.2.1220.1
|
|