Besides getting your characters into the game, and good characters there is a specific type of character, often overlooked.
Each game has usually a main player character, and often these characters use items, gear attached to them. While you can easily attach a static mesh to a skeletal mesh, it can look very odd when the player begins to move. For items like pant, chest, jackets you have to rig the items to the player character skeleton . Hence, we need a feature which allows us to export individual clothes from Character Creator 3, rigged to ie. the Unreal skeleton. In CC2 you can not disable body parts from within the editor. Such a feature would allow game developers to streamline their player character progression development, without the need to pay someone to manually rig gear items.
I am currently testing CC2 with Unreal and would love to help you beta test CC3. Thanks for your attention.
Reallusion Unreal Engine Community Manager / LEGENDS of EPICA