Profile Picture

Important Feature for Game Developers: Single rigged item export

Posted By unit23 6 Years Ago
You don't have permission to rate!

Important Feature for Game Developers: Single rigged item export

Author
Message
unit23
unit23
Posted 6 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)Distinguished Member (1.3K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 115, Visits: 380
Besides getting your characters into the game, and good characters there is a specific type of character, often overlooked.

Each game has usually a main player character, and often these characters use items, gear attached to them. While you can easily attach a static mesh to a skeletal mesh, it can look very odd when the player begins to move. For items like pant, chest, jackets you have to rig the items to the player character skeleton . Hence, we need a feature which allows us to export individual clothes from Character Creator 3, rigged to ie. the Unreal skeleton. In CC2 you can not disable body parts from within the editor. Such a feature would allow game developers to streamline their player character progression development, without the need to pay someone to manually rig gear items. 

I am currently testing CC2 with Unreal and would love to help you beta test CC3. Thanks for your attention.


 



Reading This Topic