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TonyDPrime
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TonyDPrime
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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Yeah DXR is the Microsoft API for realtime raytracing, and RTX is NVidia's version of a raytracing technology that can utilize DXR. AMD has one now too, ProRender Vulkan.
You take the speed of rasterization and add the AO, shadows, reflections, and refractions from raytracing to give you 'real time' raytracing. The compute demands are actually not that big compared to a true full out pathtracing computation.
'Realtime' raytracing wouldn't really be that critical for film-making... I think the hype is really that the game world and VR could get real-time raytraced graphics. For us, just faster render times with raytracing elements would be the sought after thing.
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wildstar
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wildstar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 9 Months Ago
Posts: 1.2K,
Visits: 5.1K
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DXR and RTX are not the same thing, some people spoke in this forum, that would only have access to Direct X Raytrace who had boards with technology VOLTA, in fact the new generation of Nvidia cards offers the RTX that is a high performance environment for run the DXR (direct x raytrace) features but instead we can run DXR in Pascal or Maxwell architectures, but not at 60 fps, so ... hope the Reallusion has a good look at it. VXGI is over, for real it never started, just see that it never went out in definitive way for unreal engine or for unity. DXR FOR LIFE GO FOR IT! in Iclone 7.5 RUN!
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