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[Upcoming] PopcornFX Plugin for iClone v1.1 - More Enhancements

Posted By Grace (RL) 2 Years Ago
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[Upcoming] PopcornFX Plugin for iClone v1.1 - More Enhancements

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Grace (RL)
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PopcornFX Plugin for iClone v1.1 - More Enhancements

In PopcornFX plugin v1.1, there will be several new features added to provide you with better particle control and creation, which will be released by late Q2.
Note: the following user interfaces are in production form and will be optimized for the final release.
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1. Custom Physics States

The physics property for PopcornFX content can be toggled for
 None, One Way, or Two Way interaction, which is already available in the PopcornFX Editor.
 
https://forum.reallusion.com/uploads/images/b0f9f5e5-fedc-4913-855e-7463.png


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2. Sprite Switch with or without Blend

One can now decide whether or not the blend the sprite animation as they appear and disappear.

Note: this option (checkbox) is only available for content that carry PKAT data.

In the following examples, the PopcornFX Library 40 and Super Tools Texture Emitter both carry PKAT data, therefore, the 
Soft Animation Blending checkbox is available.

https://forum.reallusion.com/uploads/images/5a9118de-2b2f-4c6c-878b-9ad4.png


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3. Particle 3D Sound 

The new
 Sound section in PopcornFX Modify panel can be used to switch out audio files and adjust the volume of every Event and Action sound.
3D sound is also supported whereas the volume of the sound source will fade in and out according to its distance from the camera.
3D sound will also recognize lateral positioning by emphasizing the right or left side speakers.

https://forum.reallusion.com/uploads/images/515dec4a-e82c-49d1-ab69-c3f7.png



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4. Path Emitter

The new Path Emitter Sampler for version 7.3 can be used as a guided trajectory for the emitted particles.
As the path is edited and updated so will the route for the particles.
The path data can also be saved and included with the particle effect -embodied in the (*.iPkfx) format.

There are three ways to generate a path:
  1. The (*.pkfx) file can carry its own path data which will also show up in iClone's viewport.
  2. Object's animation path can be picked, be it prop, accessory, character, point light or spot light.
  3. iClone's Create Path tool.
https://forum.reallusion.com/uploads/images/66b92642-2374-49a5-83d8-77b8.png



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5. Curve Attribute

The new Emitter Curve parameter will mimic Curve Sampler editing in PopcornFX Editor -allowing the user to directly adjust the curve shape inside iClone. 
This has big implication for ease of use.
  • Horizontal axis (distribution range): Color from white to black.
  • Vertical axis (intensity value): controls brightness.
  • Aforementioned settings are unique to this example.

Note: Curve parameter is only accessible for content with Curve Sampler attribute.

Grace (RL)
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6. PopcornFX Material Type Switch

Material type switching -an original feature of PopcornFX Editor.
The PopcornFX Material Type can now be set, providing more rendering flexibility.
There is no longer a need to edit the source (*.pkfx) file in PopcornFX Editor to change this attribute.

https://forum.reallusion.com/uploads/images/f47cf769-ff45-4acd-af2b-2c6e.png

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@Grace - Thanks for this - looks like the cork finally *POPPED* on those posts of yours we were trying to open over the weekend!  ~V~

       Val RogueAnanda
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mtakerkart
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YES!!!! Thank you a lot GRACE !!
wires
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Amazing set of additions and improvements to look forward to. CoolSmoooothSmile

Gerry



System: Win 10 Pro (1903), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-441.28), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.





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