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Root Bone in fxb export doesn't have any transform data - just stays at original location?

Posted By ian.bercov.ross Last Year
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Root Bone in fxb export doesn't have any transform data - just stays...

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ian.bercov.ross
ian.bercov.ross
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I know this was asked a lot Sept - Dec 2017, but I can't find any answer!

I've tried exporting humanoid animations direct out of iclone 7.2 and 3dxchange pipeline to import into Unreal. All the exports contain a root bone, but it just stays at the frame 0 location! This is of course defeats the purpose for Unreal because Unreal Engine needs to transfer the transform data to the capsule, but it has none - it's all still in the hips.

How can I get the root bone to travel with the avatar when exporting from iclone or 3dxchange? Hoping that there is an answer now : / 

I'm not sure why iclone even includes a root bone if it doesn't do anything?



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