pcdude40 (2/5/2018)
Hi and thanks! I've seen this in iClone, I just wonder how they achieved the look and how I can do the same thing with animation. What products were used? What did they use for lighting? If anyone can pass some expertise that would be wonderful!I've also red you previous message about *photoreal animation in iClone7*.
As we all have been at some point, you are victim of the
software with the big red button labelled "create the movie - or game - I have in mind" syndrome. Don't worry, that's curable.
iClone 7 is capable of creating *photoreal* (I prefer myself the term *plausible*) rendering and *plausible* animations, and I agree with @Kelleytoons we have yet to see a AAA iClone project that combines both at top level. (I have nothing against *cartoonish* rendering though, but since you mention *photoreal*, lets focus on that). There are some peoples here, from this forum, who are working on that, and I believe it won't be long before we start seeing interesting results in both areas (rendering and animation/motion). But that's not that easy, even for advanced users,
I have to give you that.To clarify what I mean by *plausible* rendering, here are two examples - still images - I did during the beta testing of iClone 7:


I wouldn't get more "plausible" results than those if I used Indigo, VRay, Renderman, Octane or any other renderer, pathtracer or not. But those are still images. And again, the challenge is then to maintain that *plausability* with animations, in every situations and environments. Not mentioning characters facial and lipsync animations.
But it is possible. So now that you know you got the right tool, what else ?
What you are after is not "the right tool" but the knowledge of what makes an image, a rendering, a drawing *photoreal* or *plausible* applied to CGI. If you don't know a minimum about that, Poser, iClone, etc.. or not wont really help. If you know, you will be able to create such images with different tools, not only iClone. Some peoples are even able to create photorealistic drawings, because, aside their talent, they know what they are doing and they understand lighting and materials. This knowledge can not be summarized in a few lines and there is no magic receipt.
In general, this is how it works:
1) You assume the responsibility to acquire more knowledge about the domain (CGI, photorealistic rendering, lighting, materials, etc..)
2) Then you try to apply your knowledge to iClone, granted you learn the tool (ie read the docs).
3) You post your tests/wip/etc.. in the forum.
4) We tell you what we think is wrong or not and we try to guide you toward the right principles, methods and settings in order to achieve your goal(s).
This is, I believe, what we all do, this is how we learn and progress. There is no secret but acquiring knowledge and doing serious work.
--
guy rabiller | GOETZIWOOD STUDIOS
"N.O.E." (Nations Of Earth) Sci-Fi TV Show, Showrunner.