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Grace (RL)
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Grace (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Yesterday
Posts: 497,
Visits: 5.0K
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Grace (RL)
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Grace (RL)
Posted 7 Years Ago
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Group: Administrators
Last Active: Yesterday
Posts: 497,
Visits: 5.0K
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Glow Effect
Glow Effect EnhancementsPreviously, the glow effect was created by blurring the onscreen pixels of the glow texture channel. This technique is limited when it comes to adjusting the range of the glow effect. Therefore, the glow does not retain the sharpness of the luminescent texture, and the lack of details become quite severe when the camera is pulled away or zoomed out.
iClone 7.2 has adopted a new hierarchical adjustment technique to improve upon the glow effect. This new technique eradicates the severe smearing that happens when the glow is viewed from a great distance.
UI Changes
Besides being able to adjust the base glow strength in iClone 7.2, the new user interface offers a slew of layer by layer strength adjustments. The additive aspect of each glow range layer forms a meticulous accumulation of luminescence.
The following video illustrates the layer by layer additive method of the glow effect.
Sample Cases
By tweaking the Adjust Color parameter for the gradient glow texture, a spectrum of neon color lighting can be achieved:
Keying the Glow Strength parameter for the character's glow texture accentuates his potent energies:
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justaviking
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justaviking
Posted 7 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 8.2K,
Visits: 26.5K
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Looks very nice.
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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mtakerkart
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mtakerkart
Posted 7 Years Ago
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Group: Forum Members
Last Active: 34 minutes ago
Posts: 3.2K,
Visits: 29.1K
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You can't imagine how this Glow feature is the main feature for render today. You make the same as UDK 4 !!! sooo cool.
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BOLPHUNGA
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BOLPHUNGA
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 87,
Visits: 2.1K
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yeah! i can now use all them emissive textures i leave out.
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rogyru
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rogyru
Posted 7 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 497,
Visits: 1.3K
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Thanks for the breakdown Look forward to testing the updates out they look great
Edited
7 Years Ago by
rogyrue
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.8K,
Visits: 31.3K
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This is also great for all kinds of displays or lights for example where things to be illuminated are part of a larger texture, so self illumination can not be used.
Edited
7 Years Ago by
animagic
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alemar
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alemar
Posted 7 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 712,
Visits: 10.1K
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4u2ges
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4u2ges
Posted 7 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.3K,
Visits: 16.4K
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The more you get the more you want. Now I wish to have those Global Glow settings to be available on per object base (not necessary on a timeline).
Edited
7 Years Ago by
4u2ges
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TonyDPrime
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TonyDPrime
Posted 7 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 3.4K,
Visits: 12.4K
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It is easy to produce an issue I am seeing where non-smooth light to dark blending occurs: 1) Open new scene 2) Create primitive cube DONE Look at blending between light and dark. There are visible rings. This was not there in previous iteration of the Bloom effect. More pronounced with Tone Map' checked (On) Here is a portion of the image zoomed in for clearer view of the "bloom rings". Here is an even further zoom. For some reason there are dark lines separating the gradient light. If they weren't there, the effect would be less visible! These bloom rings are visible during this entire video :
NEW MISSION- Get rid of those dark lines. Snoke said it best: "Darkness rises...and Light to meet it..." May the force be with us all
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