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diomkal
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diomkal
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 149,
Visits: 4.2K
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Is it possiblewith 3DXchange to convert such FBX (generated by Brekel OpenVR recorder withHTC VIVE) in motion for Iclone? It would bereally nice if someone could help me. I attached the file, if someone wanted tohelp. it looks like this
After try converitng in non Standard
Unfortunately, I could not upload the FBX file.
Thanks inadvance.
Edited
7 Years Ago by
diomkal
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Rampa
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Group: Forum Members
Last Active: 1 hour ago
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I think you forgot to attach it, but his other software uses the standard Maya/HumanIK skeleton.
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diomkal
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diomkal
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 149,
Visits: 4.2K
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Thank you very much Rampa. Unfortunately, I could not upload the FBX file. I also just changed the post with pictures.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 40 minutes ago
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Visits: 21.8K
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You can only upload certain file types -- for an FBX, zip it up and upload the ZIP file. As Rampa says, Brekel uses the Maya rig, so give that a shot (when you do a convert to non-standard human, choose the Maya rigging and it should correctly map all the bones).
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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diomkal
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diomkal
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 149,
Visits: 4.2K
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Thank Kellytoons for your advice. Now I could upload it and here it is. Maybe you could all help with the conversion. I already tried a lot.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 40 minutes ago
Posts: 9.1K,
Visits: 21.8K
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There's nothing there to convert -- if you look at the structure, it identifies itself as a mesh. This isn't a normal "rig" of any type. I did demo Brekel's Kinect body capture way back when and it will output a regular Maya rig that works fine in iClone via Exchange. My hunch is you aren't using the Brekel software right. For one thing, don't output FBX, output BVH. If you can't figure that out you might want to contact the developer and ask for help (it was eons ago that I used it but I doubt whether I can run the demo anymore as it had a time limitation on it).
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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diomkal
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diomkal
Posted 7 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 149,
Visits: 4.2K
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This is notBrekel's Kinect body capture. With his Kinect Capture, I had also managed tomake everything go well, but here is about something new. Here is a picture onhis Web- side. It has to be recorded with HTC Vive like the Ikinema Orion.
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Kelleytoons
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Kelleytoons
Posted 7 Years Ago
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Group: Forum Members
Last Active: 40 minutes ago
Posts: 9.1K,
Visits: 21.8K
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Yeah, doesn't interest me at all, but I'd look to see if there is a BVH output option. Otherwise contact him and ask him about it (because there is no bone rig there in that FBX file).
Alienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike "ex-genius" Kelley
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Today @ 1:40 AM
Posts: 15.7K,
Visits: 30.5K
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So the file basically contains a number of animated tracking controllers, it's not a character at all. The only thing I can think of is to do something with reach target in iClone. That wouldn't work for the head though. It would be easier if the motion data could be exported either as a BVH file (as Kelley suggests) or as an FBX file with a proper rig.
Edited
7 Years Ago by
animagic
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animagic
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animagic
Posted 7 Years Ago
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Group: Forum Members
Last Active: Today @ 1:40 AM
Posts: 15.7K,
Visits: 30.5K
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You CAN actually use reach target, because the various controller parts are accessible. However, because of the lack of reference points, you rely on iClone's IK for everything to work right, and you would also need a character of the same proportions as the original. You would probably need to use intermediate dummy props for better adjustment of the reach target. It's an interesting puzzle, but I'm afraid the results are not very good. Also, in general, you want a T-pose at the start to facilitate calibration.
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