After days of trying I finally got a reliable soft-cloth sim on a character walking in a dress. In order to make the sim work I was forced to use the Physics tab, with Soft vs Rigid and Self-Collision tweaked. I was also forced to use the Project Settings Soft vs Soft setting (because I had a jacket, and skirt combination and needed to simulate them bumping into each other). Fine -- all part of the learning curve. I baked the Soft Cloth Sim on the time-line, all good.
Then I added hair and parented it to the character. After days of ripping my own hair out I finally figured out a simple combination of Soft Cloth Physics, and Softcloth Project Settings that made the hair do what I wanted. I Baked that to the Hair time-line.
Both Hair and Clothing work as planned (for training purposes). But MY QUESTION is this:
The PROJECT SETTINGS tab for Softcloth is now different for HAIR (parented to character) and CLOTHING (character). i.e. They are two separate sims. How do I revert to the Clothing settings in Project Settings after changing them for Hair? How do I re sim my clothing if I need to, and will that alter the hair sim? Is there and on/off switch for what gets baked, and how does it work?
I bring this up, because if I have four characters, and they each have clothing and hair, will that be eight soft-cloth sims I'll have to run? I'd hate to get to sim eight, and find out I'd over-written the first seven by mistake. Has anyone dealt with something like this? Sorry if I'm missing something obvious here. I guess I'm asking, what is the methodology for running multiple soft-cloth sims on multiple objects in a single project?
Any help appreciated!
--Bex.