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tjharding
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tjharding
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 10,
Visits: 66
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Yes, she's very cool !
Changed my avatar back.
Thank you again for your help identifying the nature of this bug. I'm glad to know it wasn't because I couldn't follow the tutorial, lol.
Cheers !!!!
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Yes, she is very nicely done! Like her :blush:
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tjharding
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tjharding
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 10,
Visits: 66
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>> By "the other avatar looked better" ... I think you might mean Hashi ... she is a character that I created and use in some of my stories. If you think she makes a better avatar than I will switch back. She is certainly interesting, and unique. https://photos.app.goo.gl/QuGt373OkdLtmOcG3https://photos.app.goo.gl/NW4bXvsIjyXbJBmy1Cheers !
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tjharding
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tjharding
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 10,
Visits: 66
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Thank you both very much for investigating this !
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Rampa
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
Visits: 62.6K
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Darn! Seems to only work with gravity.
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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FT entry for that: Quick test:
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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Yes, that is another way handling this. PS Another avatar looked better :)
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tjharding
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tjharding
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 10,
Visits: 66
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Thank you for that confirmation. I will also try your suggestion later on as well.
I managed to "fudge" the resultant outcome by taking the first rocket, copying it, running the set of "rockets" simultaneously, then after the animations are set, I offset the animation in the timeline to the desired offset.
Still, it would be nice if it worked as shown in the tutorial ...
Cheers !
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4u2ges
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4u2ges
Posted 8 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 5.3K,
Visits: 16.8K
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It is certainly a bug, because it used to work in IClone 6. But you can still make it working (you will not get any preview though). Do what you did with frozen. Run simulation. Stop it. Immediately delete Rigit State change key. Disable Physics. Run your clip. It looks like the simulation is actually baked, but it cannot be seen until the state change key is deleted and physics disabled. Needs to be reported to Feedback Tracker.
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tjharding
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tjharding
Posted 8 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 10,
Visits: 66
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A noble effort, but no, it does not achieve the desired result.
If I set the copied "rocket" to kinematic at frame 1, that is fine, and then switch it to dynamic at frame 30 ... that *looks* fine in the timeline as well ... even if I scrub the line slowly the properties look exactly like they should in order for it to launch. At frame 30 the initial force says it will switch to the required amounts, but ...
When actually running the simulation, it just passes through frame 30 without applying the defined initial force, it simply adds gravity forces to the "rocket" and it falls over.
Thank you for your suggestion nonetheless.
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