info_38_14 (11/13/2017)
hi,
many time i adjust cloth but not clear
can you suggest one solutionIn Your Rigging Software:One Way is to:
1. Select the vertices of the (UpperArm Bone) and give them 100% weighting value.
The color turns "Red"
75% of original size (was 668x19) - Click to enlarge
2. Select the "Lowerarm Bones" select the vertices and give them 100% weighting.
75% of original size (was 668x19) - Click to enlarge
The area where 2 bones meet.... UpperArm - LowerArm (ELBOW BENDS)
...select all of the vertices (between these bones)...and assign (EACH BONE)
50% weight value. (The color turns YELLOW)
This is a good starting point for (ALL JOINTS).... to properly "Bend" without the mesh collapsing upon itself.
Hope this helps.
:)